Sonic Boomcast Episode 9 “Boom to the Future” Includes Interview with Matt Kraemer from Sanzaru Games

[youtube]https://www.youtube.com/watch?v=fpxRcfA4MSA[/youtube]

Welcome to the ninth episode of the Sonic Boomcast! In this week’s episode, join me, Lidice, Christian and Johara Finley as we look towards the future with a sneak peek into the plotlines of the second half of the first season and talk about the Sonic Boom: Fire and Ice reveal trailer and much more.

Speaking of that game, the second half of the show has a full interview with lead level designer, Matt Kraemer from Sanzaru games! We talk all things about Sonic Boom: Fire and Ice (and Knuckles) for the 3DS. Who’s writing it? What do the fire and ice elements do? What about multiplayer? Speed runs? Voice acting? All that is revealed and more in this special episode of the Sonic Boomcast. So listen in and enjoy.

P.S. Sorry for my horrible photoshop skills. Also, they are NOT changing it to “Fire and Ice and Knuckles” just to be clear.

NOTES: First Half was recorded on 6/15. Matt Kraemer Interview was recorded on 6/23. Takes me awhile to edit audio. XP

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TSS@E3 – Interview With Matt Kraemer (Sonic Boom 3DS)

[youtube width=”600″ height=”340″]https://www.youtube.com/watch?v=BUZ1KtEE_Q8[/youtube]

Sometimes when working for two sites at an event, it’s easy to get your wires crossed. In this case, I refer to myself as Shigs from Segabits after Alex informed me that this interview was meant for Sonic Stadium. Oops!

Anyway, this is my interview with Lead level designer from Sanzaru Games, Matt Kraemer. Matt was incredibly friendly and I gotta admit, Sonic Boom:Shattered Crystal (3DS) was by far my favorite of the two Sonic Boom games. Here, we discuss collectibles, second goals, Streetpass features and more! So why are you still reading this? Press play!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.