Hatsune Miku Sings “Live and Learn” in Project Diva Extend’s Bonus CD

Those who buy the retail copy of Hatsune Miku Project Diva Extend for the PSP when it hits stores in Japan on November 10th will be treated to a bonus soundtrack CD. Three of the the remixed tracks are from the Project Diva series and the other four are from various SEGA games, including “Live and Learn” from Sonic Adventure 2.

Here’s a list of the four SEGA tracks:

Live and Learn: From Sonic Adventure 2
Ignite Infinity: From Phantasy Star Portable 2 Infinity
Moshimo Kimi ga Negau no Nara: From Valkyria Chronicles 3
Love 14: From Virtual On

Source: Andriasang

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How StreetPass Works in Sonic Generations 3DS

Japanese gaming website Andriasang has shared details of how Sonic Generations for Nintendo 3DS will use the handheld’s StreetPass feature and we’ve listed the main points for you here.

– Players will be able to swap profile cards and missions via StreetPass.
– The game contains 100 extra missions which can be unlocked via StreetPass.
– “When you do a StreetPass exchange with another player, he or she will appear in your StreetPass log. Then you need to select the player’s name and you’ll receive a mission that the the player cleared.”
– “There’s a mission called Revenge which has you where taking out a certain number of enemies while Special Trial sees gopher-like enemies turning up in Act 1 of Mushroom Hill Zone.”
– If you’re not able to get enough StreetPass hits, there is also the option to unlock missions with game coins.
– You can list your Sonic fan credentials on your profile card and other details, like who your favourite Sonic character is.
– Your profile card will also record how long you’ve been playing Sonic Generations.
– Your profile card will update automatically when you perform an exchange.

Some screenshots of this feature have also been released by SEGA Japan and you can view them below.

Source: Andriasang (via ONM)

Thanks to CyberGW, Lip and interface for the heads up!

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New Sonic Generations PS3/Xbox 360 & 3DS Screenshots

Courtesy of Andriasang, we have some new screenshots and artwork from both PS3/Xbox 360 and Nintendo 3DS versions of Sonic Generations. Some of the screens and artwork are old, while others are new, so we’ve picked out the new ones for you and shared them here. In the images, we get a look at of the other areas of Seaside Hill (PS3/Xbox 360) and Casino Night Zone and Mushroom Hill Zone (Nintendo 3DS).

You can view all of the screenshots and artwork below.

Seaside Hill (PS3/Xbox 360)

Casino Night Zone (Nintendo 3DS)

Mushroom Hill Zone (Nintendo 3DS)

Artwork

Source: Andriasang [PS3 & Xbox 360 screens, Nintendo 3DS screens]

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Grabber Returns in New Sonic Generations Chemical Plant Zone Screenshots

Following last week’s official unveiling of the Chemical Plant Zone in the PS3 and Xbox 360 versions of Sonic Generations, we now have 19 more screenshots of the stage from SEGA Japan, courtesy of Andriasang. In this set there are 10 Modern Sonic and 9 Classic Sonic images, giving us a look at some new areas and the return of the Grabber badnik. Those who have played the original Chemical Plant Zone may or may not be happy to see the return of a certain platforming puzzle involving lots of blocks.

Check out the screenshots below:
Modern Sonic

Classic Sonic

Source: Andriasang

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Sonic Generations Announced For Japan, 2 New Screens & Artwork

Andriasang reports that SEGA has announced that Sonic Generations will be released for PlayStation 3 and Xbox 360 in Japan this Winter. Along with the announcement, SEGA’s shared four screenshots (two old, two new) and a piece of artwork featuring both Modern Sonic and Classic Sonic. You can check out the new screenshots and artwork below.

Source: Andriasang (via CVG)

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New Sonic Colours Screenshots, Violet “Void” Wisp Revealed

Many new screenshots for both Wii & DS versions of Sonic Colours have arisen at Andriasang, which feature the Aquarium Park stage and our first real look at the Asteroid Coaster stage. Asteroid Coaster lives up to its name, with the levels built around rocky asteroids, which appear to have been polluted with toxic waste, and yes, a roller coaster is present, a skeletal prehistoric themed one. The DS screenshots reveal the Violet Wisps “Void” powers, which give Sonic the ability to float and to suck up enemies into his vortex. This Wisp is exclusive to the DS version. The Wii screenshots allow us to see more of the yesterday revealed Purple “Frenzy” Wisps chomping powers in action. This Wisp is exclusive to the Wii version and judging by the screenshots, it can be used in both 2D and 3D spaces. The bosses from both stages in each version are also on display in full force, giving us a peek at their battle strategies.

Check out all of the screenshots below:
Asteroid Coaster
Wii:

DS:

Aquarium Park
Wii:

DS:

Source: Andriasang
Asteroid Coaster
Aquarium Park

What do you think of these stages and the Violet “Void” Wisp? Share your thoughts in the comments.

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New Sonic Colours Planet Wisp Wii & DS Screenshots

Andriasang has released some new screenshots for both Wii and DS versions of Sonic Colours‘ Planet Wisp stage. Most of the screenshots are old news, but there are some new ones buried amongst them and they’re available for you to view below. The screens show some new areas that you may not have seen before, especially in the DS version of the game, which hasn’t received anywhere near as much video coverage as the Wii version. Sonic Wrecks has also released hi-res artwork of Yakker. Check out the screens and artwork and share your thoughts in the comments.

Wii:

DS:

Yakker artwork:

Sources: Andriasang and Sonic Wrecks

Thanks to Woun at the SSMB for the heads-up on the Yakker artwork.

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New Wii and Xbox 360/PS3 Sonic 4 Screenshots

Been wondering what the Lost Labyrinth Zone looks like on Wii? Wonder no longer, because Andriasang has released two batches of new and old screenshots of Sonic the Hedgehog 4: Episode 1, a batch for the HD version and the other for the Wii edition. Both sets show us more of Splash Hill Zone and Lost Labyrinth Zone and you can check them out below.

Xbox 360/PS3:

Wii:

Source: Andriasang via GoNintendo
Xbox 360/PS3
Wii

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First Look At Sonic Free Riders’ Rocky Ridge Track

UPDATE 2: SEGA has released clean, hi-resolution versions of the Rocky Ridge screens CVG released earlier, as well as some old Dolphin Resort screens on the Sonic City Blognik. /UPDATE END

UPDATE: CVG has released three high quality, but watermarked screenshots of Rocky Ridge. They also claim Rouge, Shadow and Silver are in the game.

Characters announced so far include Sonic, Tails, Knuckles, Amy, Rouge, Shadow and Silver. Sonic Free Riders will also support the use of Avatars.

/UPDATE END

Original article below:

Some photos of Sonic Free Riders‘ have hit the net courtesy of Andriasang, with two of them giving us a glimpse of ‘Rocky Ridge’, a track that SEGA Europe Community Manager ArchangelUK recenty hinted at in an entry at the Blognik and named at the SSMB. The photos were taken at Microsoft’s Media Briefing, which was held in Tokyo recently to promote Kinect and its software line-up in Japan.

One photo shows Knuckles riding a hoverboard through an environment surrounded by tall rocky hills. It’s no wonder where the track got its name eh? The other photo of ‘Rocky Ridge’ sees Tails in the minecart that ArchangelUK mentioned, a section where he said “you actually have to pull a lever left and right to change the points and avoid rockfalls. It looks quite slick actually.”

Andriasang also posted their brief impressions of the demo:

Next, I tried Sonic Free Riders by Sega, which also launches on the same day as the Kinect hardware. My menu experience didn’t go so well here. I was stuck on the menu screen, which appears to require that you make selections by holding your right arm out and sliding diagonally in a relaxed motion. The Sega representative had to step in and make the selection for me because I just wasn’t getting it right despite my efforts to try to imitate his movements.

Sonic Free Riders is a racing game featuring Sonic and his “wonderful” friends. Movement is automatic, just like Crossboard X, so you have to just wave your arms to each side to collect rings and power ups, and make the occasional jump to the next part of the stage.

Many of the elements one expects of a sonic game are in here. When you’re hit, your rings go flying out. You’ll have to shake your hands to get them back. Sonic also has a speed boost. When a power gauge on the lower right side of the screen fills up, you can make Sonic dash forward by moving your left leg forward then swiftly kicking back.

The demo required three laps around the course to reach the goal. I have to admit to being a bit tired after the three laps.

What do you think of the new track? Let us know in the comments.

Source: Andriasang
Kinect impressions
Photos

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