Djahalland Reveals Sonic World Adventure Concept Art

ShadiWulf from Rings & Emeralds has discovered the website of the art studio that was commissioned to produce concept artwork for Sonic World Adventure (or Sonic Unleashed to you and I). Geoffroy Thoorens, on his personal website Djahalland, was working at art studio AOKI when they were asked to provide settings for the game back in 2007. He has recently uploaded all of those works online, and you can see them here (or on the Djahalland website).

AOKI Concept Art

Click the image to see all the Concept Art

The concept art is focused on the stages found in the final game, you can even see some of your favourite moments from the game like the lood de loops in Holoska. The artwork is amazing for the persons first job, it’s great to see how much effort went into the design on the stages and it certainly shows, in this art and the final game.

Djahalland Gallery (via Rings & Emeralds)

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Tetsu Katano: “I Had To Hold On To The Sonicness”

tetsu-katanoThe producer for Sonic and the Black Knight, Tetsu Katano, has written a blog post for the official SEGA website, detailing the development process of the game. Throughout the decision to run with ‘swords and magic’, Katano expressed how he had to keep the spirit of the Sonic franchise intact:

After much struggle that gave me both pain and joy, I finally decided to throw Sonic into a world of sword and magic. I confess that I’ve always wanted to see Sonic holding a sword. I also wanted to see Knuckles or Shadow, the usual suspects, back as strong foes, not just as side characters. This is how the plot of “Sonic and the Black Knight” came into a shape.

Perhaps most challenging was to make Sonic have a sword. I had to hold on to the Sonicness. If he loses that as a result of having sword, then it would be preposterous. I sought advice from many people about this. My favourite bit would be when everyone in Sonic Team started to see the great game that this was becoming. 

In this day and age though, it’s debatable just what the ‘spirit’ of the franchise is anymore. Is it chequered hills and Flickies; is it in character development; is it in the fun dialogue we’ve seen in Sonic Unleashed? Either way, it seems Sonic Team knows what it is, given their positive reaction to the title during development.

The music that will play during Blaze’s stages was also brought up, with Katano mentioning discussion with Jun Senoue about having a special ‘blaze mix’ for the Flame Master. For those that haven’t been able to get the game yet, you’ll be able to encounter a special item that changes the music during play.

It’s a good read, and Sonic Team are nothing if not good-natured. It’s nice to see developers truly care about the projects they invest so much time and energy in, for better or worse;

I am proud of this game and I will be most happy if users will enjoy this game too… I love Sonic as a series very much. I gave everything I had to make the cool Sonic that we love. And so did my team. I’m sure you will like this game too!

That’s OK Katano-san, our review will be coming soon. And even if we don’t enjoy it, we’ll still love you. I mean, making any sort of game involving swords with a name like Katano is pretty damn awesome. I wonder if the guitarist of Crush 40’s real name is Jun Soundoue. We could uncover something big here.

Sonic & The Black Knight – The Producer Speaks! – Sonic City Blognik

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Sonic’s Edusoft Selling on eBay?

edusoft-front edusoft-back

You might never have heard of this unreleased Master System title, but a supposedly ‘bona fide’ copy of Sonic’s Edusoft is on sale for $40 on auction website eBay.

An edutainment game that was originally meant to capitalise on Sonic the Hedgehog’s Mega Drive release in 1991, Sonic’s Edusoft ended up not being released officially at all, according to information collected by fellow Wiki Sonic Retro. The developer, Tiertex, appeared on the SMS Power forums in 2007 to discuss the existence of the title. A ROM of the game is readily available from Retro.

Which leads us to ponder whether this item from eBay is in fact genuine. It could be relatively easy to grab a ROM and dump it onto a Master System cartridge, given the know how. It could just as easily be a promotional copy, handed out internally before its release was cancelled.

Either way, whoever decides to bid on this should probably air on the side of caution. We doubt that SEGA will confirm whether this is the real deal or not. Because it was an unofficially licensed game – and an unreleased one at that – we can only assume that the publisher will want to deny all existence of it, evidenced in mentions of Edusoft being removed from Wikipedia.

Sega Master System Game EDUSOFT With SONIC THE HEDGEHOG – eBay (via TSSZ)

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Pilot of AoSTH Better Than All 65 Episodes

We got an interesting tip in our inbox about the pilot to that stupid “Adventures of Sonic the Hedgehog” cartoon.  Now, The Nostalgia Critic recently tore it apart and I couldn’t agree more with him.  The cartoon was an incredibly pointless romp with abysmal production values.  It was terrible compared to the vastly superior SatAM series and cartoons as a whole.

However, this uncovered pilot episode is awesome.  One of the animators of the show, Milton Knight, uploaded it onto YouTube last week.  It’s seven minutes long and lacks any sound, aside from voice acting, but I found it more entertaining than the series’ 65 episode run.  The background landscapes are actually landscapes and are not ugly MSPaint-esque shapes on pastel colors. The art design is pretty cool!  Plus, there are many elements from the classic Sonic games that make an appearance.  Check out the video below and enjoy:

EDIT: Apparently, our YouTube embedder is all kinds of fucked up.  Click here to go straight to YouTube for the pilot.

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#1 MY SONIC ROMANCE

We launch our new series with a look into the love lives of our favourite characters.

Sonic Lurrrrrv…

Sonic and Amy, Knuckles and Rouge, Shadow and Maria, Tails and Sonic, Sonic and Shadow, Rouge and Amy. There are numerous paired up Sonic couples on the internet. Why people feel the need to write or draw about our beloved Sonical friends in such scenarios is beyond me, but we can’t blame it all on the community for these things happening. Sega have repeatedly hinted at or attempted to create storylines of love and that is all it takes to get people writing indepth fan faction. The lovely Evil Doc take a look into this side of the Sonic world and give us a little insight into the truth behind some of the most talked about pairings.

Who are Evil Doc?

EVILDOC is the result of a collaboration between  flash animator Roger Weide and cartoonist AA. The movies are mostly parodies of their favorites games. The Red Hedgehog Project is an exclusive collaboration between EvilDoc and The Sonic Show (Sonic Stadium). Each episode is about 2 min and are mixed with previous movies animation like “The Doomed Shadow Show”, “The Evildoc Show” and a new experimental one called the “Sonic X plagiarism” style which is able to recreate Sonic X’s animation for specific scenes.
Each episodes starts with Alex and Roger (the EvilDoc Show) and a new theme for each episode about something wrong in the Sonic world. Each theme has several examples, some excerpt based on Sonic materials (TV Show, games, comics). However all the shows are fully animated (no rip off) so it’s still possible to play a little bit with what really happened on those examples hehe.

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WINNER: Wear Papercrafts, Be A Tool

The sporadic downtime and eventual nuking of TSS prevented me from announcing the winner of my stupid contest, “Wear Papercrafts, Be A Tool.” Now that we’re back, I can get on with the show.  The votes are in and the $10 goes to…

Evan Stanley!

silver-knights

zelda-silver

I will be getting in contact with Evan and her brother to arrange how they will receive my $10.  Thank you to all who entered.  I’ve never seen such toolin’ in my life.

Stick around here at TSS for more ridiculous shit and Sonic news.

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Roarey’s RacComic #5: What Review?

Another comic from SSMB Admin, Roarey Raccoon.  He didn’t even send me this one, as I just swiped it from a thread full of whining and/or bitching, complaining, pissing, moaning, groaning, ranting jabronies.

Now, Roareyes not saying that you should ignore the review for the bad score (remember, folks, everybody has opinions), but rather, “who gives a damn?”

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“TSFs” Follow-Up: A Comment Worth A Read

Yo, we had some good talkin’ goin’ on in the editorial on the “true Sonic fan,” but one comment was so good, that I had to point it out and share it with another post.  No surprise here, as it’s by TSS’ founder, Svend Joscelyne (Dreadknux).

@Umiyuri – “I actually feel like the one person in the fandom who doesn’t deserve to be there because I can never find any reason to say I hate a Sonic game, when all the obviously proper ones such as Svend and you can’t ever seem to find anything you like.”

Cough. Can I ask you to read my reviews on TSS? My review of Sonic Unleashed has been praised as the most balanced review online. And I’m consistently making balanced reviews like this, since the site’s opening in 2000. I don’t like how people seem to think we’re always negative about the series when we have a pedigree of being the most fair and positive.

By the way, a Black Knight review is on the way.  I can’t promise the best, but I can assure that it will be worth a read.  Svendy writes some good shit.  Anyway, as Svend speaks some more, he talks about the misconceptions of people about Sonic Stadium’s direction in this more personal blog system.  If your name is “Edge,” it’s probably relevant to your interests:

You guys honestly think Brad and I keep ‘harping on’ about games’ faults in our posts because we’re being serious? Heck no. We’re just having a laugh. We can write sniping comments about Silver’s stupid head till the cows come home, but that doesn’t mean to say we actually hate the character. You guys have just got to lighten up.

(This isn’t a dig at you, Umiyuri – you’re actually OK, but) I wonder if all the people who take pot shots at TSS actually have any reading comprehension over the age of 12?

The point of the article – and something Brad quite expertly pointed out in his last comment – that there is no such thing as a ‘true Sonic fan’. As others have posted in this comments thread, every Sonic fan out there is going to have a like or dislike that differs to one another. I like Sonic Spinball, but I know people like Brad will likely kick my arse for it. But that’s OK, because that doesn’t make me any more or less a ‘true Sonic fan’ than him or you or Bob up the road. :)

Side comment: the music in “Toxic Caves” is the jam.  I will only play Spinball through that level for the song alone.  Otherwise, yeah, he’s right.  I hate on that game pretty hard, but we’re still friends (despite never meeting in real life).

The people who call themselves ‘True Sonic Fans’ or similar are in fact closer to non-fans than any of us, because they exist to force you or others into thinking that “you must like all new Sonic games irrespective of actual quality” or “you must hate all new Sonic games irrespective of actual quality”. And as I stated before, that claim cannot be levelled at TSS because we’re funny with it, not serious.

I never thought that we’d have to “clear the air” with this format, but I guess we’re in the Sonic community after all.  I got tired of firing back at the reactive members (mostly the TSFs) of the community through stories a while back and it has been much more enjoyable.  Take my advice on that one and let’s start to have some fun here.  Pretend that it is Summer of Sonic and everybody’s nice to each other.

Back to partying, O.K.?  Who likes “Kool & the Gang?”

Oh, and since we’re all about misconceptions here.  “Slingerland’s Corner?”  A character (and not an original one at that).

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Editorial: Paging True Sonic Fans

tsfWhy do people in the Sonic community take such offense to low review scores?  Anything 69% and lower is like a kick to the nuts to some.  I’ve seen people react like the reviewer had just murdered their parents.  While video games are an expensive endeavor, cashing in at $50 or $60, that doesn’t seem to be the point of contention with the “true Sonic fan,” which, by the way, is a derogatory term to the lot of us here.  The “TSFs” are more concerned with the reputation of their furry, blue idol than whether or not it’s worth a purchase, rental, or pass.  They probably have already bought the game and have beaten it three times over before the review is out, so they could care less for a recommendation.

It begs the question: Why do the TSFs care so dearly about other people’s opinions, especially the dissenting ones?

The TSFs have played the game and absolutely love it, so what does it matter to them that everybody else hates it?  If I could capture one of these creatures, put on a lab coat and study its ticks, then I would know the answer.  Sadly, it remains a mystery why these embarassments of Sonic fandom do what they do.  We can only assess from the asinine things that they post in forums and comment boxes.

A recent trend in the community is this obsession with whether or not a reviewer finished the game or not.  While I agree that a reviewer should play the game thoroughly, the need to 100% complete a game is asking too much.  How many review sites finished Grand Theft Auto IV before reviewing it?  I doubt that any of them did.  Most times, if you’ve seen first half of a game, the second half is bound to be similar.  Does IGN’s Matt Casamassina have to play the final moments of Black Knight?  Would the game’s true ending redeem all of the game’s shortcomings?  I highly doubt it.

A much more prominent argument of the TSF is the necessity to call people out on their preference to the classic titles, going as far as stating that the Genesis Sonic titles “suck.”  It’s always amusing to read that comment, as it lacks any context whatsoever.  Without Sonic’s successful Genesis days, which were popular for their innovations to platform gaming and contrasting attitude to Mario, the new-generation Sonic wouldn’t exist.  By referring to those games as “absolute crap,” one basically erases Sonic’s current lineage of games.  Sonic would be lost in the 16-bit generation, like Bubsy, Sparkster, and other attitudinal, platforming mascots.

What’s funny about the TSF’s cries for respect to the new-generation is that us editorial folk have to love every Sonic game.  When the TSFs preach that to us and follow up with “the Genesis games suck,” they’re contradicting themselves.

The “classic backlash” from the TSFs could also be attributed to the perspective of the authors of the Sonic-related articles and reviews.  The people who are articulate enough to write for these “important” websites are in their late teens and beyond.  Most of us are in our twenties.  As a result, we grew up with this character.  It’s something that has to be understood by the chronic complainers.  When they’ve reached a point in their life when they’re old enough to have a firm grasp on their respective languages, they can write articles about how Sonic Unleashed was a triumph of this generation for TSS, IGN, or some other video game website.  Secondly, the “too old for Sonic” argument doesn’t really work.  The charm of the character is supposed to appeal to everyone, regardless if you’re 12 or 40 or whether or not the game is “designed for kids.”

Everybody’s entitled to their own opinion.  If IGN does not like the game, that’s their prerogative.  If you like the game, then that’s your prerogative.  Telling a site how to do its business is an exercise in futility.

Not everybody is going to be happy with Sonic all the time.  One cannot coarse a fanbase so large to think uniformily.  So, if you like Black Knight, then good for you.  Don’t go looking to pick fights with the opposite viewpoint, because nobody wants to see that.

Better yet, nobody cares.

Brad wrote this review not in defense for IGN or review sites, but for the sake of peace and sanity.  Picture credit goes to “Sonic-Fan-Rater” at DeviantArt.

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Hirokazu Yasuhara Working on New… Pac-Man Game

180px-yasuharaNamco Bandai Games have revealed that Hirokazu Yasuhara, co-creator/level designer of the original Sonic the Hedgehog series, is working on a Pac-Man ‘comeback’ game, due for release on the character’s 30th Anniversary in 2010.

American EVP and COO Makato Iwai mentioned the details to gaming website Gamasutra, where they plan to use the game designer to bring about a full return to form for the ghost-eating yellow blob. “As a group, we feel like we should do something to make him come back. So, there’s one project that we started working on, and [Yasuhara is] part of it.

Yasuhara has recently expressed his desire to create a new character action game, saying that such platforming games have a chance of becoming popular again. Iwai said to Gamasutra how working on Pac-Man is “sort of meeting his wish 100 percent, in a sense.

Before recently joining NBGA as Senior Game Designer, Yasuhara worked for Naughty Dog on projects such as Uncharted. His claim to fame came as one of the ‘original trio’ of developers that helped establish Sonic the Hedgehog on the Sega Mega Drive. His last involvement in the series was the Saturn racer, Sonic R.

With his impressive philosophies on game design and his awesome track record on platforming games (Sonic and beyond), it would have been cool to have seen him try his hand at reworking Sonic the Hedgehog instead of Pac-Man. Either way, it’s good to hear the man continuing to do what he loves – and Pac-Man’s 3D games have been considerably poorer than Sonic’s so if any character needs the help it’s the Pac.

Namco’s Iwai: Sonic Co-Creator Working On Pac-Man Comeback Game – Gamasutra (via Kotaku)

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Well That Was Interesting

So crap went down with TSS’ servers, and we lost a whole lot of stuff. Read the SSMB Topic to find out just what happened. Considering the servers had been randomly crapping out every now and then the week leading up to the wipe, I’m obviously annoyed that I was dumb enough to not make regular backups up until the fateful incident. To be fair, I did have backups for both TSS and SSMB from the 15th February – but alas, when Apple says Time Machine ‘works’, what it really means it ‘selectively works’. Those backups were indeed lost, and it was by good fortune that I was using a copy of the TSS backup actively on my localhost that we avoided total meltdown.

While I’ll happily call myself an idiot for not taking necessary steps, you can call it karma or whatever you want, I must extend my thanks to those who wished us well (and still do wish us a speedy recovery), be it other sites like Sonic Retro and TSSZ or individuals that visit them. I guess the majority of the Sonic community aren’t total retards to a fellow fan’s tragedy, despite whatever views they may hold of each other. For example, I can’t say we’ve had the best relationship with TSSZ as of late, but I’d like to say this event has forged a new-found respect for one another in the very least.

Sonic the Hedgehog is a franchise primarily for kids, so it stands to reason that a lot of those in the community today are in fact children or young teenagers. I guess it stands to reason that there was a bit of negativity towards us when word got around of our troubles. When they get older they’ll understand that we do in fact love Sonic and indeed his later games too – I’m playing Sonic Unleashed while writing this update (I’d be playing Black Knight, but it’s not out in the UK yet) in fact.

The whole “TSS hates modern Sonic 100%, SSMB hates anyone being critical of the franchise” is a misconception that has captured the mind of the young, and it’s something I hope we can use this opportunity to show that this is not the case. We’re just a bunch of adults that grew up with the blue blur and still love to cover his franchise, for better or worse. We may be critical at times, but who isn’t? That’s human nature.

So to rebuilding TSS and SSMB it is – I hope those that have enjoyed our fan coverage will continue to enjoy it, and those that see us negatively get the opportunity to maybe see us in a different light. After all, we may not like one another’s opinions, but it’s silly to outright hate someone for it. We’re all fans, in this community together. Let’s make the most of it.

I’ll use this as a chance to say that old articles, reviews, previews and (hopefully) news that were written by TSS staff before the change to WordPress in 2008 are being added to the archive, extending our information database to cover the rich history we have enjoyed online. I am also working on revamping the site design, with an aim to return the site to it’s 2007 information-heavy glory days. All the while, we’ll be trying to recover our most recent articles that we lost (we’re prioritising with big-hitters like our interview with Archie legend Matt Herms and other articles).

TSS will be truly back baby! Just give us a second.

… Give us another second. We’re not that quick.

Also, the sidebar’s not working properly. I’ll get on that.

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