The Crossfire: Retro Rebooting

Guess who has been busy? Me! Sorry for you Crossfire fans who have had to wait an entire month, but them’s the brakes. With college kicked into full gear, in addition to more Sonic Nexus development after the surge of popularity, I never usually get time to myself. Working on the project, with it being a classic Sonic title and given the positive response that it has received everywhere, got me thinking about something…

In the past week, I have played the absolute hell out of Mega Man 9, Capcom’s return to the original Mega Man series and 8-bit gameplay and presentation. I am enjoying every minute of it, because I am not just riding a wave of nostalgia, but I am also impressed with the refined gameplay. The fact that a game straight out of 1988 can be successful in 2008 is downright admirable and eye-opening. It makes me wonder, as a Sonic fan, if a retro reboot is in order for another blue hero: Sonic. Would a 16-bit foray treading new ground be a commerical success or another step towards irrelevancy? Today, we take a look at whether or not SEGA has the potential to make some magic, akin to Capcom and Nintendo, and if looking backward has the potential to push forward.

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