EVEN MORE Sonic 3D Blast Demo Music – This Time From “Green Alley”

Jon Burton continues his uploads of tracks from the Sonic 3D demo music casette with “Green Alley” Zone Act 1!

Continue reading EVEN MORE Sonic 3D Blast Demo Music – This Time From “Green Alley”

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Unused 3D Blast Demo Music Reveals Shocking Connection to Sonic Adventure

Remember those cool music samples from Sonic 3D Blast? Well, Jon Burton has uploaded another lost demo track onto his GameHut YouTube channel, and fans of Sonic Adventure for the SEGA Dreamcast might find it to be quite familiar!

Continue reading Unused 3D Blast Demo Music Reveals Shocking Connection to Sonic Adventure

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Never Before Heard Demo Music (3D) Blasts Onto The Internet!

Hang onto your blast processing chips! In the interest of game development preservation, Jon Burton, founder of Traveller’s Tales and GameHut has released some demo tracks for Sonic 3D Blast for the SEGA Mega Drive, composed by Jun Senoue way back in the early 90’s. It’s music that’s been hidden from us for decades, and now we have access to it!

Continue reading Never Before Heard Demo Music (3D) Blasts Onto The Internet!

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Sonic 3D Blast: Director’s Cut Released onto Steam Workshop

Just in time for Christmas, Sonic 3D Blast: Director’s Cut has been put onto the Steam Workshop for everyone to play.

While it may seem like it ought to be another run-of-the-mill mod, there’s one factor that makes this project stand out; this was done by Jon Burton, founder of Traveller’s Tales and programmer on the original Sonic 3D Blast itself way back in 1996!

Over the past year, Burton (via his Youtube channel Gamehut) has been revealing coding secrets and tricks on Sonic 3D Blast and other classic TT games many would recognise, and as part of that he took it on himself to do some tweaks to the game to make it an overall better experience. Here’s a list of some of the modifications that this contains;

  • Super Sonic implemented into regular gameplay.
  • A time attack mode.
  • A level editor.
  • A “new” enemy (actually one that was always in the code but left unused in the final game).
  • A save game password system.
  • An overworld map screen for getting level to level.
  • Improved controls.
  • Bug Fixes.
  • Other miscellaneous gameplay changes, including alterations to the Flicky indicators and the behaviour of the Flickies themselves.

This game is a patch for the mod-friendly SEGA Mega Drive and Genesis Classics, so make sure you own that before trying it out if you’re interested. The patch can be downloaded here on the Steam Workshop for free.

If you’ve ever been curious as to how a developer would improve their work in hindsight, or just fancy playing Sonic 3D Blast in a way you never have before, this is something you might want to try out for yourself!

Source: Jon Burton (Twitter)

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Original Sonic 3D Developer to Produce ‘Director’s Cut’ Patch

Jon Burton, the founder of Travellers’ Tales (aka TT Games) and one of the original developers of Sonic 3D: Flickies’ Island, has announced that he is working on a ‘Director’s Cut’ version of the action platformer first released in 1996. Continue reading Original Sonic 3D Developer to Produce ‘Director’s Cut’ Patch

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