Zone Guides: Sonic the Hedgehog (16-Bit)

This walkthrough will tell all about the hazards in each act of every zone and will help you find the best way of tackling the levels. At the end of every zone there is a boss stage, in which you will have to find out a pattern in order to defeat it. In this guide you will also be able to find out what each bosses weaknesses are, and the best way to attack. It doesn’t matter if you have either the Mega Drive or Genesis version – they’re both the same console, and both the same game. Alrighty, let’s get started. Continue reading Zone Guides: Sonic the Hedgehog (16-Bit)

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Sonic 1 Concept Art Reveals ‘Sonic the Hedgehog Band’

A new discovery within the Sonic community has unearthed new concept art for the original Sonic the Hedgehog game on Mega Drive that features the blue blur in a band, along with a host of new characters that would have predated Miles ‘Tails’ Prower as the hero’s sidekicks. Continue reading Sonic 1 Concept Art Reveals ‘Sonic the Hedgehog Band’

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Sonic the Hedgehog 2 BETA – Playing the Legend

Sonic 2 Beta. The image that sparked the biggest conspiracy in the Sonic community was a picture of a level select screen that no-one had seen before, found in the Official Sonic the Hedgehog 2 Guidebook. The booklet featured whole black and white maps to all the levels to the Mega Drive classic and included every cheat possible… Of course, there was one little thing that no-one could quite figure out. Continue reading Sonic the Hedgehog 2 BETA – Playing the Legend

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Games Update: Classic Cheat Codes for Your Mega Drive Games

Remember the good old days, when you could use a third party cheat cartridge to expand the limits of what you could do in your favourite Mega Drive games? We do! Which is why we’ve updated the Games Back Catalogue on The Sonic Stadium with a range of codes that you can use on Game Genie carts to play around with some classic Sonic titles.
Continue reading Games Update: Classic Cheat Codes for Your Mega Drive Games

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Pulling ‘Sonic Crackers’

Sonic Crackers was announced for the Sega 32X soon after Sonic 1 and 2 was released on the Mega Drive. It’s initial WIP title was actually ‘Sonic Stadium’, believe it or not! Crackers featured much of the same action that you can now find in Knuckles Chaotix, which was released in 1995. It was assumed that Sonic Crackers was lost to the world, but a ROM of the prototype has surfaced and we can now tell you the odds and ends of this curious little game. Continue reading Pulling ‘Sonic Crackers’

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Sonic 2 Gets A Cheeky PC Port in Japan

Remember when Sega of America was producing a Mega Drive classics pack for the Dreamcast? Well, it seems like Sega Japan is also getting in on the compilation action – only on PC. Whereas a single Sega Smash Pack exists in the US right now, in Japan there are three such bundles for Windows computers, one of which includes Sonic the Hedgehog 2. Continue reading Sonic 2 Gets A Cheeky PC Port in Japan

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TSS REVIEW: Sonic 3D Flickies’ Island

Here’s the final Sonic game released on the Mega Drive, before the blue blur moved on to the Sega Saturn. On a similar note, but on a different whistle, this game marks Sonic’s debut on Sega’s 32-bit powerhouse. A totally new ploy has been devised by Eggman, involving Flickies. These strange birds live in another dimension and can warp anywhere via large rings. Continue reading TSS REVIEW: Sonic 3D Flickies’ Island

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TSS REVIEW: Dr. Robotnik’s Mean Bean Machine

This is a rather unusual ‘Sonic’ game. Firstly because it’s actually Puyo Puyo in disguise, and secondly because although it features Sonic characters (Robotnik for example), the blue blur himself is nowhere to be seen. Our favourite belligerent scientist can no longer stand the happiness of Beanville, so he intends to use his new invention, the ‘Mean Bean Steaming Machine’ to transform the village’s bean-shaped inhabitants into slaves. Continue reading TSS REVIEW: Dr. Robotnik’s Mean Bean Machine

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TSS REVIEW: Sonic Spinball

Sonic Spinball sees Sonic thrown into a world of pinball objects. While you might think that’s quite a basic premise, the game actually feels pretty unique. It’s not your average pinball table… The story? Well, Sonic’s gotten himself in trouble again, isn’t he? After an airborne encounter against Eggman on the Tornado, the blue blur is flung into the sea and into Mount Robotnik’s sewage duct. At least Sonic can begin his counter-attack in earnest. Just watch the smell. Continue reading TSS REVIEW: Sonic Spinball

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TSS REVIEW: Sonic 3 & Knuckles

When Sonic 3 and Sonic & Knuckles are locked together, they produce one of the greatest Sonic the Hedgehog games ever made. This page largely focuses on the changes between playing the games together compared to playing them individually.

Our extensive guide starts off with when Sonic and Tails defeat Eggman at Launch Base. You don’t fight Big Arms from Sonic 3 in this extended version, which is nice. You are then moved on to S&K’s Mushroom Hill Zone, but SEGA have added an extra scene to the beginning of it. It features Knuckles being very sneaky and hiding something. Continue reading TSS REVIEW: Sonic 3 & Knuckles

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TSS REVIEW: Sonic 2 & Knuckles

Well, here we are with Sonic 2 & Knuckles. It’s Sonic 2, only you play as Knuckles! Still with us? Cool. Graphically speaking, obviously if Knuckles from S&K was just plastered onto Sonic 2, then he’d look weird, so SEGA has done a good job recreating Knuckles so that he doesn’t look out of place. The only downside is, unfortunately, this is still Sonic 2 – you’re just playing as a different character, so no points on the originality side there. But who cares if you’ve got S&K with Sonic 3, right? Continue reading TSS REVIEW: Sonic 2 & Knuckles

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TSS REVIEW: Sonic 1 & Knuckles (Blue Sphere)

OK then. I’m not going into great depth with this one, but basically Sonic and Knuckles, when linked with Sonic 1, gets you this monstrous mini-game thing. You can play as either Sonic or Knuckles, through literally millions of Sonic 3 Special Stages. Sounds fun eh? Continue reading TSS REVIEW: Sonic 1 & Knuckles (Blue Sphere)

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TSS REVIEW: Sonic & Knuckles

Sonic & Knuckles arrived in the form of a very clever lock-on format cartridge, so that SEGA could continue their massive Sonic 3 saga. To get the most out of S&K, you of course need Sonic 3 but if you don’t have it, SEGA has made it compatible with Sonic 1 and Sonic 2 as well. But on its own, S&K makes for a decent game too… Continue reading TSS REVIEW: Sonic & Knuckles

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TSS REVIEW: Sonic 3

A new character, Knuckles the Echidna, is the guardian of a very special Emerald. This is called the Master Emerald, and it is even more precious and powerful than all of the seven Chaos Emeralds. The Master Emerald is situated on the Floating Island, and Knuckles has sworn to protect it – no matter what. Continue reading TSS REVIEW: Sonic 3

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TSS REVIEW: Sonic the Hedgehog 2

Unlike most sequels, the Sonic the Hedgehog 2 is actually BETTER than its predecessor. Featuring a new character, Miles ‘Tails’ Prower, and a new two player mode, there’s a lot to keep you occupied. Robotnik starts terrorizing the planet again by capturing all of Sonic’s furry friends and turning them into robots. But now he also has something more sinister in mind. Continue reading TSS REVIEW: Sonic the Hedgehog 2

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