Sonic Boom Toys Coming to the UK Spring 2015

sonicboomdog

With Sega’s recent announcement that the UK and the rest of Europe will not get the Boom Cartoon show a year after it’s release, and the general lack of promotion for Boom here in the UK, many people have been wondering ‘What about the toy line?’

Well The Sonic Stadium can reveal that following an email exchange with the UK branch of TOMY, the Sonic Boom toy line is coming to the UK and it will be launched in Spring 2015, with some products possibly making it to shelves before Christmas.

Thank you for your email.

> They are due for Spring 2015. Some maybe in stock before Christmas, but we don’t have an exact date yet.
>
> I am sorry that I do not have any further information for you. If we can be of any further assistance please feel free to contact us.

Kind Regards

Lisa

TOMY Careline

So hold off on those expensive imports, the toys are indeed on their way!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Boom TV Show Coming Autumn 2015 in Europe

Sonic Boom cartoon screenshot

Remember our report earlier this month about Sonic Boom‘s TV series coming to Europe in 2015? Well, those of you hoping for an early 2015 release rather than a later one are in for disappointment, because SEGA Europe’s Head of Brand Licensing Sissel Henno has revealed the show will air in Europe Autumn 2015. This is much later than the late 2014 launch planned for the US and France and very strange considering the Sonic Boom tie-in games for Wii U and 3DS are being released in November this year.

“‘Sonic Boom’ is definitely an evolution; it’s a new look and feel for the brand,” explains SEGA Europe Head of Brand Licensing Sissel Henno. She says the new series – which will launch later this year in the US and France, and Autumn 2015 across the rest of Europe, along with tie-in video games, comic books and other licensed products – represents a new era for the beloved character and a platform to introduce Sonic the Hedgehog to a new generation of fans.

Henno also appears to imply that we’ll see more of Sonic on mobile platforms in the future.

Those additional opportunities include mobile games, such as the recent success Sonic Dash. Henno says the inclusion of Sonic the Hedgehog in Nintendo’s “Super Smash Bros.” video games is another area where SEGA believes new licensing partnerships can be made. “We think there’s lots of opportunities in the future,” she says.

You can read more about SEGA’s licensing plans for the future at the link below.

Source: Retail Merchandiser

Do you think Autumn 2015 is far too late for the Sonic Boom TV show in Europe? Let us know your thoughts in the comments.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Review: The Great Chaos Caper

Insert some lyrics to one of Knuckles’ numerous rap themes here.

chaosleaves

He must go, his planet needs him. Literally.

It’s rather apt that the second comic arc review I’ve done after Countdown to Chaos is another arc with Chaos in the name, even if not technically in the same comic series (Sonic Universe this time, instead of Sonic the Hedgehog). Believe me; I think the appropriate name linking goes beyond just a word in the title. The Great Chaos Caper, I’d say, is a thematic opposite to Countdown to Chaos at its fundamental core. But I’ll get more into that way later on.

What we have here is the first foray of Knuckles and the Chaotix in the new universe. Knuckles is still as much of a stubborn island loner as ever, but he needs a bit more help if he’s going to try and fix his currently battered island. And it’s not just a gang of petty thieves he needs to face off against, with aliens and monsters also getting mixed into the fray, even if Knuckles himself isn’t the one who encounters them all. So, armed with his wits and a detective trio who want something different but happen to be going the same, how does he fare in this tale of mystery? And how does the story hold up in general? Read on to find out. Spoilers for Great Chaos Caper obviously, and some minor details about Total Eclipse and Champions, nothing very plot specific though.

Comedy and action is a pretty good summary of it.

Comedy and action is a pretty good summary of it.

When Two Tribes Go To War

While Countdown to Chaos showed us the beginning of the shattered world crisis, Great Chaos Caper follows on by showing us the first major character to be affected by it that isn’t a freedom fighter. Knuckles, physically alone while guarding the Master Emerald, is horrified at what’s happening; Angel Island has fallen apart quite literally. Chaos springs to the planet surface for his appearance in Waves of Change and Tikal (the comic wants it to be a mystery but it really isn’t) tells him to the surface for a mission he’ll find out when he discovers it. He gets help in to look after the M.E, the reader is introduced to the new cast of Knuckles comprised of Relic the Pika with Fixit, and he sets off. While a pretty short introductory sequence, it’s an effective one for quickly placing the reader into an entirely new scenario, bringing old game elements and new comic additions together for an intriguing start.

Knuckles’ mission brings him to Pumpkin Hill, and in the path of emerging Dark Gaia monsters. After the Chaotix show out of nowhere and help, the vast majority of the rest of the arc’s narrative can simply be described as “shenanigans”.  The crew navigate Pumpkin Hill while putting up with magic rubber bands and Charmy flying scared. Not long after he’s found again, they run into the Hooligans and begin fighting. When it becomes apparent that neither party has the Chaos Emerald, the Hooligans retreat to Aquatic Mine with the heroes in pursuit. They struggle to work their way around the mine, with Knuckles almost forcibly separating from the Chaotix out of frustration until a few seconds later they run into Chip, who has the Chaos Emerald everyone wants. Knuckles and Charmy bond with Chip for a bit while everyone is walking around, but then the Hooligans show up again to cause trouble, this time managing to take Chip as a by-product of stealing the Emerald. Knuckles and the Chaotix are left to fight a Dark Gaia Titan, which they manage to elude through some quick-thinking from Vector. They catch up to the Hooligans again, take back Chip and the Emerald, fight off the Titan and escape. After a return to Pumpkin Hill where the Chaotix give Knuckles the Emerald for safekeeping during the crisis, Knuckles returns to the Island only to be told by that she suspects an alien invasion, tying up Shadow Fall to this and the upcoming Total Eclipse.

relicshadows

The sub-plot does have some wonderfully eerie shots. Fitting for its purpose.

In terms of total plot, there isn’t that much. The main focus is more on the interaction and character banter. From Bean breaking the fourth wall in a rather obvious manner to Fang being his usual temperamental little self to half-issues dedicated to simply Knuckles going around with the Chaotix and reacting to their eccentric personalities, it seems a comic form of a road trip film for a good chunk of the story.  There is one strong thread of a plot though, and that would be through new girl Relic; disobeying Knuckles’ orders to watch the Master Emerald, she spies on some strange plants on the island, and goes through various zones trying to figure out where they might have come from. It’s this plot, which results in the earlier mentioned alien invasion revelation, that really acts as a bridge between the events of Shadow Fall and Total Eclipse and justifies it as a trilogy of arcs. Otherwise, there is no connection is just standalone fun. One thing I will say is that there’s a single page in between the Chaotix’s escapades where we get to see team Hooligan fall under tensions themselves regarding moral boundaries. There’s no fruit seen in this arc for it, but with the ending page teasing a new story for them to be in (which takes the form of the upcoming Champions arc), it will probably be revisited again in the future.

The big controversy I’ve noticed crop up from this arc is the arrival of Chip, or more specifically how it’s done. In Unleashed, Sonic crashed into him, felt bad because he thought he’d caused the amnesia, named him and then hung around with him not knowing about his Light Gaia status. Here, he’s found in a mine by Knuckles and the Chaotix, named by Charmy after Chip mentioned various dairy products, likes hanging around Knuckles (and Charmy, before he departed) and already knows he’s called Light Gaia thanks to Tikal telling him. Me, I’m on a fence about these changes. While they don’t personally drag the arc down for me, I do have to wonder if the Chip and Sonic stuff will seem as good as Unleashed when (or if) it happens because of all this occurring before, it certainly won’t seem as strong to start with. And I have to raise my eyebrows at how Chip already had enough knowledge of sweet things like chocolate chips and custard to be able to give Charmy the cue to name him, that just felt forced and could have been handled a bit better.

Theatre Role Call

Great Chaos Caper has a pretty big cast lined up for some hi-jinks. Some work well with this ensemble, others seems to lag behind a bit from all the madcap antics going on. I’ve done an individual breakdown to fully explain how they all work, in my view.

  • Knuckles is pretty much the main character in this arc…and the story, in my opinion, suffers for it a bit. Knuckles in the comic was always sombre and full of melodrama. This is worlds away from his game self, who has been comic relief for a long time. Going into the reboot, I was expecting a balance of the two. What I got was more of the sombre Knuckles, and aside from some moments drawn from his shyness around girls, he was a non-entity. In an arc where the character sells it, it’s weird that Knuckles is more just a board for other characters to bounce off than an entertaining character in his own right. What makes it more perplexing is that traits he has in the games that would naturally make for some nice comedy (most prominently his aversion towards ghosts) are given to characters who don’t have them in the games and quite frankly didn’t need them. Ian did great Knuckles characterisation in Worlds Collide, the only reason I can think of for not using that here is to make him fit better in the upcoming Total Eclipse arc. And that’s not really a benefit to him here, nor would I say necessary for the long run. Then again, in the first part of Total Eclipse he seems more in line with that compromise idea anyway, so perhaps he just doesn’t work as well when the rest of the cast is so zany.
  • In this particular arc, Charmy gets to be the character who bounces off Knuckles the most, making comments on him and joining in on befriending Chip by naming him. In the past, he had been brain damaged and very awkward to focus on (only starting to get focus again in Chaotix Quest). Because of this, I can understand why Ian, no longer shackled by his narrative regret, would want to really utilise Charmy for all the interaction he can get. And it’s not like it doesn’t work, so it’s nice to see Charmy flying high with the big guys. And he gets some great moments of humour to boot, especially with Bean.
  • From a story perspective, Chip is a bit confused right now. Amnesiac, but with knowledge of products like cookies and custard (the former is what inspires Charmy’s naming). Unaware of his purpose, but aware of who he is. It’s definitely a system shock for those with familiarity with Unleashed, but we likely don’t have all the pieces yet. From an interaction standpoint, he’s decent. Mostly from how he hangs with the above characters, but he gets a joke or two in with the other people he encounters.
  • Vector is on good form in this arc. There are no notable down to earth, serious moments for him, but he works well as a greedy but clever and big-hearted comic relief. Honestly, if he’d be nothing but comic relief throughout, I (and probably Jason too) would have been a bit miffed about it. Fortunately, he really gets to shine in the last issue of the arc and demonstrates why he’s the head honcho, something which I’d argue the old continuity sold him short on.
  • Espio’s good too, although arguably the member with the least to do in this arc. He spends most of the time bouncing off Vector for humour, he gets a snarky word/serious word in at Knuckles on occasion and he gets to beat up baddies in the usual ninja fashion (and do some hacking). When you have about eight leads for almost every issue, not all of them can get equal share.
  • Nack makes his first appearance since all the way back in Treasure Team Tango, and nothing has been lost in the transition. Aside from getting a very slight redesign to make him look more like his classic self (note how his nose colour changes from black in Universe 63 to blue in Universe 64!), he’s as dastardly as ever and draws out humour from his short fuse and comical reactions.
  • Hot off the heels of Pirate Plunder Panic and their small bit in Countdown to Chaos, Bark (and Bean) reunites with Nack to reform the Hooligans. Bark still is the silent type with a bit of a grumpy attitude on the side. He gets a little more depth here though as he shows that he does have some moral qualms with the work that they’re doing. Perhaps the future story will really start to push him out as an individual.
  • I’ve always been one of the minority who wasn’t so fond of Bean’s humour.
    upsidedown

    I’m not sure what’s more impressive; the fact that Bean can speak upside down, or the fact that Charmy can understand that it’s upside down.

    Despite this, I felt that Pirate Plunder Panic was genuinely one of the best shows for him in the comic and enjoyed the way he was handled there. While not quite up to the bar set by that arc, Great Chaos Caper is another pretty good showing for Bean as he gets to show off his attitude, as well as a surprisingly volatile temper. For some readers, he’ll probably be a scene stealer.

  • Relic is the new character on the block, and she’s nice for what we’ve seen of her. She’s an archaeologist who seems a bit overeager about her work, and her character contrasts with Knuckles effectively. Her subplot is set-up for Total Eclipse so we get to see her curious side as well. I fully expect her to get some great moments in throughout Total Eclipse.
  • Fixit is Relic’s Gizoid helper. He doesn’t really do much here, but his very presence sets up mystery about the exact nature of the Gizoids in the new continuity. A small but appreciated expansion on the lore.

This arc doesn’t have many characters in there that aren’t just bit parts; everyone gets at least a good portion of time at the forefront. Tikal shows up at the end after being the one to send Knuckles on the mission, and she’s shown to deeply respect Chip to the point of divulging his identity to him (although he doesn’t understand the implication of the title). Eggman just shows up for one page as the one who hired the Hooligans, and that’s set up for the aforementioned Champions arc, not really a display of character.

Sketching Out The Suspects

Sonic Universe tends to have just one set of art personnel per arc, and Great Chaos Caper is no different in terms of internal art and regular covers. Tracy Yardley helms the way on pencils, with Jim Amash on inks and Matt Herms on colours. As always, the cover is the first thing you see, so that will be covered first.

  • The regular cover for Sonic Universe #63 (which Yardley has sole credit for)is effective at showcasing just what the comic wants the readers to know about. You have Knuckles as the action guy, Espio as the cool ninja, Vector as the determined leader and Charmy as the less serious member who uses the Spongebob joke about bubbles being equivalent to smoking. Set in what looks to be Mushroom Hill Zone, the bold colours used and the poses chosen make for quite a simple but eye-catching piece of art. Ryan Jampole did the variant cover, and it’s as adorable as the chibi title would lead you to believe. It also shows that Bean isn’t that oblivious to imminent dangers.
  • For Sonic Universe #64, Yardley takes a very stylistic approach for its regular cover. Neon eyes are dotted over darkness, with very little lighting for Knuckles and Bean to boot (Bean’s face being lit by the fuse of his bomb. That’ll end quite messily). It’s a fresh approach that makes it welcome amongst the comic fold. The variant is a SEGA variant, with Knuckles standing amongst shattered Island fragments. The original artwork for the background at least adds spice to the pose
    Just look at that gorgeous sunset lighting.

    Just look at that gorgeous sunset lighting.

    chosen.

  • Sonic Universe #65 sees the whole team on the regular cover, and I have mixed feelings on this one. On its own, it’s a neat cover focusing on Knuckles, the Chaotix and the Hooligans scrapping over Chip in a fun and dynamic way. With the variant cover to Sonic Universe 63 being the way it is, it sort of feels very similar in idea and execution, and I find it easy to confuse the two. The variant is another SEGA variant, this time with Chaotix on a surreal background heavily based off the Knuckles Chaotix title screen. It feels less contextual than the last SEGA variant, although the composition and colours seem better.
  • Sonic Universe #66 goes back to action for the regular cover, with Knuckles beating on a Dark Gaia Titan in a flooding shaft. Definitely the most dynamic of all the covers, but I’d argue it’s not quite as eye catching as previous covers in the arc. I have no idea what the deal is with the variant though.  This effort from Brent McCarthy certainly looks the part, with a great use of contrast and effects to give the clash of the two heroes some punch. Trust me when I say that no such confrontation lies within the pages; Sonic doesn’t even show up in this arc.

With the entire arc being done by three people, the artistic tone throughout is very consistent from one issue to the next. In this case, that’s a very good thing. All three are very skilled in their particular areas, and the result is a vibrant looking arc that has some genuinely awesome moments throughout. From the rocky crevices of Pumpkin Hill to the caverns of the Aquatic Mines to more bit places like Launch Base Zone and Flying Battery Zone, each location is given life through its art. And every character is bursting with energy and a treat to look at (even with the occasion bout of off-model art for certain situations). Every issue certainly is a treat if you want some good artwork to look at while reading through the caper.

The Logic of Case Solving

Within the boundaries of the comic itself, there isn’t that much emotional core with this arc. And that’s not particularly a bad thing in this case; Great Chaos Caper from the start makes it very clear that this an arc that’s more focused on light-hearted fun than deep character moments and has various moments of referential humour (re-read #63 with Ghost Pumpkin’s Soup’s lyrics on hand). It’s cool to see arcs like this from time to time, especially when all the arcs in the new continuity so far have been more about the consequences of the shift and its effect on the population therein. Knuckles’ Island was affected, but that’s more a motivation for his story than the focus of the entire thing, and aside from a brief flash at the detective office the Chaotix don’t make mention of it. It’s just a normal caper for them. There was a brief moment of potential drama when Knuckles wanted to ditch the Chaotix, but that’s resolved in less than a page. And Relic’s story was emotional in that the emotion it conveyed was tense, which is pretty different. But on a more metaphorical sense, this arc is a pretty sharp counterpoint to Countdown to Chaos.

Drowning in feels? Not particularly. Drowning in water? Plenty of that.

Drowning in feels? Not particularly. Drowning in water? Plenty of that.

In Countdown to Chaos, the fact of old characters not being seen was more of a general footnote for reference. Here, it’s definitely more apparent. While the main comic has focused on Sonic and SatAM characters, and Shadow and Blaze’s history are pretty independent of comic exclusive stuff, Knuckles and the Chaotix had deep roots in comic exclusive lore. From around 1995, Knuckles had huge swathes of lore surrounding his family and society, including the Brotherhood of Guardians, Julie-Su and Finitevus. The Chaotix, meanwhile, were Knuckles’ equivalent of a freedom fighter group including Mighty (because of Knuckles Chaotix) and Julie-Su, and gained some more members through associations (Ray being Mighty’s friend, Saffron being the 16 year old Charmy’s fiancé). Even in the more modern run they stuck with the old 1995 set-up, and there were only showings of a more modern Chaotix literally the last full Universe arc before the crossover. With a combination of SEGA wanting the comic to be more in tune with the game versions of the characters and the lawsuit that went down, everything about these characters has been rearranged.

Knuckles is once again the last of his kind, but he still has much of the same attitude from before the crossover.  Relic and Fixit are support, effectively usurping Julie-Su’s role but without the romantic tension (in fact, the idea of romantic tension between them has been mocked by the comic itself multiple times now). It’s actually quite a bit of fresh air that allows Knuckles’ characters to spread his proverbial wings further. The Chaotix are now the three-man detective trio. While they still know Knuckles and the duo of Mighty and Ray from past adventures the comic has not shown us, you can tell right away that the dynamic has altered between them and that they’re not Knuckles’ groupies any more. Even when comparing the dynamic between Vector, Espio and Charmy to their older versions, there’s a marked difference from Charmy’s distant status (whether it be through princely duties or mental wiping) and the general friends hanging out on occasion vibe, instead leaning towards a closer family unit of sorts. I like the change since I’ve always preferred the post-Heroes take on them in the games, but this change will likely be more infuriating to those who liked the old set-up. Fortunately, with the two most awkward groups being dealt with in one arc, this is the last time the old continuity will linger on any characters.

In Conclusion

The Great Chaos Caper is meant to be a light-hearted, comical arc, and it pulls it off well. While there’s not so much stake involved with the events and there’s very little in the way of emotional moments, if you just want a fun romp with some great art all the way through then this will probably be right up your alley. You might notice that Knuckles is fairly reserved here, but it’s really a minor point when everything else is on great form.

Best Issue: It’s a hard toss-up between #63 and #66 because they’re both at showing their cast at their most fun and dynamic. At a push, I’d edge slightly towards #63 for Pumpkin Hill being a cool setting and the interaction being a bit tighter.

Worst Issue: Universe #64 isn’t a bad issue by any means, but in the scope of the whole arc it’s the one that starts to feel like it drags due to not much going on in it. After the fight with the Hooligans, not much of anything happens until Chip shows up…which is the final page of the issue.

As it turns out, Great Chaos Caper was part two of the Dark trilogy, with Shadow Fall being the first. Total Eclipse brings the two arcs together to bring a conclusion to both Shadow and Knuckles’ stories, and it seems to have the stakes a lot higher. Part 1 is already out, but you’ll have to keep an eye out for the rest in the coming months to see the fate of the Dark Arms and Angel Island!

alienbaby

Pictured: The main villain of a year’s worth of Sonic Universe

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

ToyWiz Reveals new Sonic Boom Toys

You can tell the launch of Boom is getting close can’t you? With plush toys appearing in Toys R Us, the game being demoed at more events. Well, here is another sign that the Boom launch is near. ToyWiz just updated their Sonic Boom toy listings with a bunch of new items.

Including a Sonic plush which comes with a plush chili dog

sonicboomdog

 

Yeah I really wasn’t expecting that one!

Most of the toys listed have already been shown off at E3 and various other events so I’m not going to waste time copying the images down, however this one made me laugh. It’s an Eggman that flies across the floor when you pull a ripcord!

eggmantoyPromise me you will not chase your pets around the house with that thing.

The full range can be found on ToyWiz’s website.  Regarding the prices, ToyWiz tends to price stuff based on a number of factors such as their stock amount and it’s likely that other places such as Toys R Us mach charge a lot less when they’re eventually released.

Thanks to SSMB member PatMan for the heads up.

 

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

PSA: You can play Sonic Boom at EGX

sonicboom

You know, there’s only so many times you can report stuff like this before you really have to say out loud “What is going on with Boom?”

This week is EGX in London. EGX is basically what used to be the EuroGamer Expo, it’s one of the largest video game conventions in Europe and is the largest gaming expo in the UK. And the biggest games are all there. Smash Bros, BloodBorne, DriveClub, Alien Isolation, Assassins Creed *insert a random word here* etc.

So it makes you wonder why Sega have not brought Sonic Boom on either the 3DS or Wii U to it right? The game is out in November, but there’s no mention of it at all on the Sega Blog, and in this video shot at EGX by Sega Europes ‘Sega Central’ team. Sonic Boom is not only not shown, it’s not even mentioned in the video in anyway.

SEGA Central – EGX 2014 – Show Preview

But wait… Sonic Boom IS there! Sonic Boom is at EGX and you can play it in a public demo on both the Wii U and 3DS. Several people have posted their thoughts about it on both twitter and youtube and we even have video footage which shows it at EGX in the public space.

Sonic Boom: Rise Of Lyric EGX 2014 gameplay

Even our friends at SegaDriven have posted a video with their thoughts about it, taken from their experience with the game at EGX

SEGADriven at EGX 2014: Sonic Boom Shattered Crystal Impressions

Maybe I could understand if either the blog or the video failed to mention Boom. But the fact both of them have failed to mention it and so far none of Sega’s other media outlets have confirmed that Boom is playable at the expo, I really have to ask, why has it been deliberately kept a secret?

Anyway, if anyone does play the game at EGX this week, let us know in the comments what you thought of the game. Good, bad, ugly or awesome.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Cracking Down on Comments

tsslogowithsonic

Here at The Sonic Stadium, we frequently invite you – our readers – to contribute your thoughts when news of any variety comes to light. We love seeing the enthusiasm and excitement of this fanbase whenever a new trailer drops, or when new gameplay comes to light, or even when just a single new piece of concept art appears. Community is an extremely important aspect of not only the Sonic the Hedgehog franchise, but also of TSS. It should extend a welcoming, friendly and respectful atmosphere to both veterans and newcomers alike. We believe this should be reflected in our comment section. Sadly however, this has not been the case recently.

Since the Summer, we’ve been keeping a close eye on the comment section of new articles, and we’ve noticed some increasingly poor behaviour. Disrespectful attitudes, aggressive/abusive language and personal attacks have been on the rise as of late, and not only are they completely clogging up the comment section, they often end up discussing topics completely unrelated to the articles they’re commenting on. We’ve also seen cases of people spamming the comments box, having full blown conversations with themselves, and in some cases, people going into articles which are days if not weeks old to continue arguments. The Staff firmly believes this kind of behaviour is unacceptable here, and simply contributes to an uninviting (and quite frankly, embarrassing) reflection of the community, despite it being a minority of users.

In response, we’ve decided that we’re going to collectively crack down on the comment section of articles, and make it a nicer place for everyone to be a part of. This will include the following;

  • The removal of comments that partake in the behaviour listed above.
  • Emailed warnings to those who continue to act in this way will likely follow this.
  • An eventual IP block, which will ban repeat offenders from making further comments on the site.

This will become effective immediately, and we will be emailing warnings/IP blocking those who have, in recent weeks, been encouraging the unacceptable behaviour which has brought this announcement on.

And remember – you can help us out too. Instead of responding and indirectly encouraging those who create this poor environment for us all, instead simply report them to us at the contact@sonicstadium.org email. Give us the link to the article in question and the name of the offender in your email so that the Staff can deal with the issue quickly and efficiently. Help us to make this a community and discussion platform we all feel welcome in.

Thank you!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

New Sonic Boom TGS Gameplay Footage

iizukasreaction

About an hour ago over at the Tokyo Game Show, Sega held a livestream demo in which some new stages from both the Wii U and 3DS version of Sonic Boom where shown. The 3DS version of the game showed a stage which showed off character abilities such as Knuckle’s ability to tunnel around the level. The Wii U version however offered something different….

knucklesmine

The Wii U stage which was arguably the more interesting stage showed what appeared to be a side mission in which Knuckles and Amy rescue workers trapped down a mine. I could make a series of jokes now but I won’t.

preorderbonus

Also shown was a set of stickers for Sonic Boom, we’re not sure if these are pre-order bonus’ or if they’re just being handed out around TGS in order to promote the game.

You can watch the gameplay segments in the captured video below. Special thanks to Woun for the recording.

Sonic Boom 『ソニックトゥーン アイランドアドベンチャー』 3DS TGS特番

Sonic Boom 『ソニックトゥーン 太古の秘宝』 WiiU TGS特番

 

 

… … … WILL KNUCKLES RESCUE TIMMY FROM THE MINE!? Find out in next week’s exciting conclusion!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

First Sonic Boom Toys Spotted in Toys R Us

boomtoysLooks like the Year of Sonic is finally starting if this photo is anything to go by. The first Sonic Boom toys have been spotted in the wild, photo was taken at a Toys R Us store in America. Odds are they’ll start to pop up in Toys R Us stores around the US within the next month, also if you were wondering, they’re not currently listed on the TRU website.

Before anyone asks, nope, no plans for a release in Europe just yet.

Thanks to SSMB member Lucky for the heads up.

Update: SlySonic was kind enough to share this pic.

boomplush

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Covers and Solicitations for Sonic the Hedgehog #268, Sonic Universe #71, Sonic Boom #3 and More Revealed

Christmas really is the time of giving; Archie’s giving us a media blowout bursting with surprises!

Comic Vine has the latest released solicits from Archie Comics, and December is on course to be a huge month for Sonic comic fans. There’s not one, not two, but six comics, magazines and books to be on the lookout for! To kick things in grand fashion, Sonic the Hedgehog #268 sees Sonic enter a fighting tournament to nab another Chaos Emerald for the quest. The line-up is bound to be full of familiar favourites, and there’s even the Fighter Vipers reference Honey the Cat in it to win. On top of that, the variant brings in one Breezie the Hedgehog (Robot), not seen since her appearance in Adventures of Sonic the Hedgehog! All this excitement is in “Champions”: part 1.

sonic#268

TEST YOUR MIGHT with the first chapter in an all-new 4-part SAGA! “Champions” Part One: Sonic is in for the fight of his life! Casino Park is holding an epic fighting tournament, and the grand prize is a much sought-after Chaos Emerald! How many fighters will answer the call? Which champions will make the roster? The knock-down, drag-out battle for the world starts right here! Featuring new cover art from Sonic rising star Evan Stanley, plus all-new variant art introducing Breezie the Hedgehog by Sonic artist Jonathan H. Gray!
Script: Ian Flynn
Art: Diana Skelly, Terry Austin, John Workman and Gabriel Cassata
Cover: Evan Stanley, Terry Austin and Ben Hunzeker
Breezie Variant Cover: Jonathan H. Gray, Terry Austin and Gabriel Cassata
Ship Date: 12/31
On Sale Date: 1/14
32-page, full color comic
$3.99 U.S.

Sonic Universe #71 brings us into new mystery and intrigue. Nicole detects a distress call from the supposedly unknown Digital World. It’s up to Tails, Sally and Big to answer the call and head to Isolated Island to find out just what’s going on, the deal with Dr Ellidy and how this all links the lives of Sally and Nicole together. This is “Spark of Life”: part 1.

sonicu#71

ALL-NEW STORY ARC! “Spark of Life” Part One: Nicole detects a distress signal from the Digital World—but how can that be if nobody is supposed to know about the Digital World?! Sally, Tails and Big must travel to Isolated Island to answer the call for help! Who is Dr. Ellidy? And in what way does he link the lives of Sally and Nicole? Featuring a stunning new cover by Tracy Yardley and “Web Lynx” Variant cover art by rising Sonic star Rafa Knight!
Script: Ian Flynn & Aleah Baker
Art: Tracy Yardley, Jim Amash, Jack Morelli and Matt Herms
Cover: Tracy Yardley & Ben Hunzeker
Web Lynx Variant Cover: Rafa Knight
Ship Date: 12/10
On Sale Date: 12/24
32-page, full color comic
$3.99 U.S.

On the lighter side, we have Sonic Boom #3. Amy’s beloved hammer is gone, and if she can’t find it then she’s wont to lose something else! The boys try to find it, while Sticks offers to show Amy a new arsenal of weapons. You can imagine how well this would go before the release of “Hammer Spaced”.

sonicboom#3

ARE YOU READY FOR THE BOOM?! The NEW ONGOING SONIC COMIC BOOK SERIES from Archie Comics continues its frantic fun with Sonic Boom #3: Hammer Spaced! Amy’s most precious possession, her piko hammer, has gone missing! And if she can’t find it, her hammer won’t be the only thing she’ll lose! While the boys are on a hammer-hunting quest, Sticks tries to show Amy a new arsenal—but will she survive the experience?! Don’t miss the exclusive tie-in comic to the new TV Show and Video Games from Sega, featuring cover art from Sonic comics legend Tracy Yardley and a special “TEAM SONIC” variant edition!
Script: Ian Flynn
Art: Evan Stanley, Rick Bryant, Jack Morelli and Matt Herms
Cover: Tracy Yardley, Rick Bryant and Matt Herms
Team Sonic Variant Cover art provided by SEGA
Ship Date: 12/17
On Sale Date: 1/7
32-page, full color comic $3.99 U.S.

Sonic Super Digest #10 brings more Sonic Boom with it, focusing on the comic side. It has some of the cover art from the new line, features on it and even a special preview of the comic. Meanwhile, there are stories focused on Shadow, Knuckles and Sally for extra variety.

ssd#10cover

Get ready for fun & adventure—it’s Sonic Super Digest! Featuring classic stories from the comic’s 20+ year history! Join Sonic and his friends as they embark on daring adventures, face evil villains and save the day one chili dog at a time!
This month features a special spotlight on the newest Sonic comic series from Archie Action — Sonic Boom! Check out awesome BOOM cover art, features and a special preview of the anticipated new series! Plus stories featuring Shadow and Knuckles in the wake of the epic “DARK TRILOGY,” and everyone’s favorite FF leader Sally Acorn! Spin into the fun that only Archie Comics and Sonic Super Digest can bring! Featuring bonus content you can only find in this exclusive digest collection!
Script: Ian Flynn & Various
Art: Various
Cover: SEGA
Ship Date: 12/3
On Sale Date: 12/17
128-page, Full Color
$4.99 U.S.

There’s even more Sonic Boom in Sonic Super Special Magazine #13. Looking more at all aspects of Sonic Boom, it gives us information on the cartoon, the games and the comic. With reprints mixed into the fray, it’s a pot full of stories old and new.

sssm#13+cover

“Sonic Boom-tacular!”: The mega-magazine stuffed with Sonic goodness comes speeding at you with exclusive SONIC BOOM special features, awesome art from the comic series and the inside scoop on the biggest Sonic event in decades! SONIC BOOM is the newest Sonic sensation bringing brand new games, cartoons—and now—comics!
The SONIC SUPER SPECIAL MAGAZINE gives you the world of Sonic the Hedgehog comics as you’ve never seen it before, with tons of comic stories, special features and exclusive articles on the latest and greatest in the world of everyone’s favorite blue hedgehog-hero! Featuring an awesome special FOIL cover featuring the cast of Sonic BOOM!
Script: Ian Flynn
Art: Various
Cover art provided by SEGA
Ship Date: 12/3
On Sale Date: 12/17
128-page, full color comic
$9.99 U.S.

And finally, Sonic Select #10 brings us a mish-mash of comics from Sonic’s history, whether it be one of the many fights between Sonic and Knuckles, a revisit to the arc that began the altered reality we have now, or even stories from the limited number Free Comic Book Day Specials. There’s a variety in there that’s bound to satisfy a number of tastes.

sonic+select+10

Sonic the Hedgehog’s most popular graphic novel series is BACK! It’s non-stop action in this collection of some of Sonic’s newest, greatest—and strangest—battles! Witness one of the craziest clashes between Sonic and Knuckles in Sonic’s home city! Witness the newest adventures of Sonic and his friends as they enter the new Sonic comic universe! All this and more in Sonic Select vol. 10—collecting stories from Free Comic Book Day, Sonic the Hedgehog, Sonic Universe, the Sonic Super Specials, and more!
Script: Ian Flynn & Various
Art: Tracy Yardley, Jim Amash, John Workman, Jason Jensen & Various
Cover: Patrick “SPAZ” Spaziante
$11.99/$13.99CAN
6 x 9”
Trade Paperback
128 pp, full color comic
Direct Market On-Sale Date: 1/7

We will have more details on the comics closer to their release.

Source: Comic Vine

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Preview: Sonic the Hedgehog #264

The situation’s about to get hairy for our heroes!

sth264-0

Multiversity has the preview up for the latest upcoming Sonic issue! In Sonic the Hedgehog #264, Sonic, Amy and Sally are still on their Chaos Emerald retrieval quest when circumstances of a badnik kind lead them to running into some familiar faces; Mighty and Ray! But it’s not all casual in the rainforest as a new Egg Boss called Thunderbolt makes it their mission to take out Sonic the Hedgehog. How much more can Sonic take before the negativity consumes him? Find out in “Control”: part 1. Then, Antoine and Bunnie reflect on their marriage after a rescue mission gone a bit awry in “It’s a Nice Day to Start Again”.

Written by Ian Flynn, Joey Esposito and Benjamin Bailey
Illustrated by Tyson Hesse, James Fry, Terry Austin, John Workman, Gabriel Cassata

A-WOOOOOOOOO! THE WAIT IS OVER! Prepare yourself for the terrifying debut of SONIC THE WEREHOG! “Control” Part One: Sonic, Amy and Sally venture deep into the rainforest in search of a Chaos Emerald. What they find are Mighty, Ray – and serious trouble! Will Egg Boss Thunderbolt push Sonic to the breaking point? Then, in “A Nice Day to Start Again,” Bunnie and Antoine experience the effects of the Shattered World Crisis in a very personal way! Featuring new cover art from PATRICK “SPAZ” SPAZIANTE and an “UNLEASHED” SEGA variant!

Sonic the Hedgehog #264 is out in stores and digitally this Wednesday. You can even buy it at night if you wished on the digital side, but just look out for full moons.

Source: Multiversity Comics

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Atop the Fourth Wall Reviews Sonic Super Special #7

at4w

Oh boy we’re cooking on gas today! Long running comic book review series Atop the Fourth Wall has just updated, and it’s a Sonic comic! Getting the AT4W treatment this week is Sonic Super Special #7 along with a certain Mr Penders.

Unfortunately, TSS doesn’t like trying to embed blip.tv videos, so you’ll have to head over to the AT4w website in order to watch it (see link at the end of the post).

Sonic Super Special #7 is a story in which it’s a cross over with Sonic an Image comic’s characters which even features a cameo by Mulder and Scully from the X-Files… what could possibly go wrong?

Source: Atop the Fourth Wall

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

GE Animation to Release a Blaze the Cat Plush

Well this was an unexpected surprise. One of the main Sonic merchandise makers GE Animation, or as they’re also known, GE Entertainment, has let slip on Facebook that they intend to release a Blaze the Cat plush at some point around the end of the year.

blaze plush

 

Lately GE have been producing some pretty decent plush toys of some of the more obscure and underused characters in the Sonic franchise and it seems that if this to be believed that Blaze might be arriving before the year is out.

We’ll keep an eye on this one and update you with more information when we get it.

Source: Facebook

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Boom TV Show to Launch in the UK in 2015?

sonicboomYou know, this is one of those things which I can never decide if there’s any point in putting up on here. Main reason being, it’s blatantly obvious that this was going to happen. Only since there’s been no confirmation yet, that makes it news so… here you go.

Anyway.

Sega Europe recently hired Kay Ferneyhough to join Sega Europe’s London-based licensing team as retail licence manager. When speaking to ToyWorld Mag about her appointment she had this to say.

I am incredibly excited about my new role and working for such a fantastic company. Sonic has been around for over 20 years and Sonic Boom is Sega’s new initiative with the launch of the new TV show next year so I’m really looking forward to being involved in the retail development for the franchise.”

Either that was a figure of speech, or we just got confirmation that the TV Show will launch in the UK next year. Bare in mind this lady will be working in the London based team, so it would stand to reason that this is in reference to the UK’s launch date. The question now is which channel will broadcast it and when?

So there you go, more or less confirms what everybody believed.

Source: ToyWorld Mag

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sega to Give a Sonic Boom Presentation at MIPJunior

sonicboom
If you’ve not heard of MIPJunior which I suspect is the majority, it’s a convention for children’s TV programming, all new and upcoming TV shows are demoed there.

And Sega is going to be giving a presentation about how Sega is ‘reinventing its popular game franchise‘ and it’s plans for licensing.

Sega: The Sonic Franchise An in-depth look of how Sega is reinventing its popular game franchise and its plans for the
new Sonic Boom from content to brand licensing.

Speaker: Sissel Henno, Head of Brand Licensing (Europe), SEGA Europe, UK @SEGA_Europe

Sounds exciting doesn’t it? Well… this is where the problems start.

First of all, this event takes place in Cannes France, the second problem. It’s not a public event, it’s closed to the press and industry. The final problem, it’s very unlikely that there will be any way to find out what is said at this event unless someone manages to get a press pass and is able to go. So if anyone does get in, feel free to email us the details and we’ll gladly news it.

Also if we get any details from the event, you lot will be the first to know.

Source: MIPJunior

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

New Sonic Boom: Rise of Lyric Cutscene “Soak it all in”

PLEASE READ THE HEADER BEFORE WATCHING (Otherwise, it looks like Sonic wants to hit on Amy and is too shy to go for it.)

The GameStop Expo had a new build of the Toxic Waste level from “Sonic Boom: Rise of Lyric”. This time, you can go through the whole thing and head outside. I thought I had made a second recording of this, but something happened and the first half of this cutscene got lost. The beginning of this scenario goes as follows (this is not word for word, but close)…

Sonic and Amy escape with the crystal in hand. Amy looks around at the new area they’ve discovered. “It’s beautiful!” She says. Sonic is growing impatient. “Let’s keep moving!” Amy asks him to wait. “We’re finally done being chased by giant robots. Let’s just rest for a second and soak it all in!” Sonic decides to wait, but it’s obviously killing him inside. The video follows from there.

Look closely and you can see the beginning of the next level.

There was a few new bits of dialogue during the level as well. At one point while collecting rings, Sonic retorts “I got more rings to rule them all!”

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

UPDATE: New Sonic Boom Screenshots Show us Metal, Shadow & Sticks

contents-story_01

Update: New 3DS screens also added.

Original Story: The official Sonic Boom website in Japan (Sonic Toon) has been updated and with the update comes some new in game screenshots showing Metal Sonic and Shadow in action.

Other screens show some in game story/action sequences and we also get our first Wii U appearance of Sticks. You can find all the new images in our Gallery, or head over to the Japanese Sonic Boom website for all the information.

Source: Sonic Toon website. 

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Update: 75% Off All Sonic Games at Green Man Gaming

greenmangaming

UPDATE: Sale is over =(

Original Story: For those PC gamers out there, there is currently a huge Sonic sale on at Green Man Gaming. As part of their Sega week promotion, every Sonic title is 75% off.

This sale includes old games and even recent PC titles such as Sonic Generations and All Stars Racing Transformed.

But the biggest deal comes from the Sonic Ultimate Pack which includes the following titles for only £25.96. The normal price for this is £103.

  • Sonic & All-Stars Racing Transformed
  • SONIC THE HEDGEHOG 4 Episode II
  • Sonic and All-Stars Racing Transformed Metal Sonic DLC Pack
  • Sonic Adventure™ 2: Battle Mode DLC
  • Sonic Adventure™ 2
  • SONIC THE HEDGEHOG 4 Episode I
  • Sonic CD
  • Sonic Generations – Casino Nights DLC
  • Sonic Generations
  • Sonic Adventure DX
  • Sonic the Hedgehog 2
  • Sonic 3 and Knuckles
  • Sonic the Hedgehog
  • Sonic Spinball
  • Dr. Robotnik’s Mean Bean Machine
  • Sonic 3D Blast
  • SEGA Genesis & Mega Drive Classics
  • Sonic and SEGA All Stars Racing
  • Spiral Knights – Sonic CD DLC

All games come with Steam Codes.

So if you fancy boosting your PC collection, this is certainly one cheap way to do it.

Source: Green Man Gaming.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

“Passion & Pride” and “It Doesn’t Matter” Remix now on UK iTunes

Making love to that guitar

Sonic music lovers, get ready to rock! As we reported not long ago, a brand new album titled “Passion & Pride: Anthems with Attitude” featuring a collection of music from the Sonic Adventure era was set for release in Japan – but now it’s made its way across the waters (or rather, across the internet) to the rest of the world too!

That’s right, if you’re happy to forgo a physical disc and avoid all the hassle of pre-ordering from Japan, you can now download yourself a copy of this new compilation from iTunes. The album is split into two separate volumes – Vox Collection and Instrumental Collection – which cost £7.99 apiece, or 79p for individual tracks if you don’t want the lot. The track listing for these albums is as follows:

Vox Collection

  1. It Doesn’t Matter (Sonic Adventure)
  2. Believe in Myself (Sonic Adventure)
  3. Unknown from M.E. (Sonic Adventure)
  4. My Sweet Passion
  5. Lazy Days -Livin’ in Paradise-
  6. Theme of Dr. Eggman
  7. Theme of E-102 Gamma
  8. It Doesn’t Matter (Sonic Adventure 2)
  9. Believe in Myself (Sonic Adventure 2)
  10. Unknown from M.E. (Sonic Adventure 2)
  11. Throw It All Away
  12. E.G.G.M.A.N.
  13. Fly in the Freedom

Instrumental Collection

  1. It Doesn’t Matter (Sonic Adventure)
  2. Believe in Myself (Sonic Adventure)
  3. Unknown from M.E. (Sonic Adventure)
  4. My Sweet Passion
  5. Lazy Days -Livin’ in Paradise-
  6. It Doesn’t Matter (Sonic Adventure 2)
  7. Believe in Myself (Sonic Adventure 2)
  8. Unknown from M.E. (Sonic Adventure 2)
  9. Throw It All Away
  10. E.G.G.M.A.N.
  11. Fly in the Freedom

Now, eagle eyed readers will notice that one track, the much anticipated “It Doesn’t Matter” 2014 remix from Tony Harnell and Jun Senoue – arguably the biggest draw of the entire album – is missing from these digital releases. Well, fear not! You can download the remix on iTunes as well – it’s just listed as its own individual single (priced at 99p) rather than being bundled in with either of the albums. A strange decision, but at least we still get it!

Click on the handy album covers below to take you straight to the UK iTunes links:

passion_A.170x170-75passion_B.170x170-75passion_C.170x170-75

 

Happy listening! Time to rock and roll! If you’re planning on downloading any of the music, let us know in the comments!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Hero of Legend’s Lookback Part 2: Sonic Unleashed for Wii

Yep, as I hinted in part 1 of my lookback featuring Sonic Riders: Zero Gravity, I wanted to do my next one on Sonic Unleashed for the Wii! Have a look at part 1 right here (and comment! I’d really love some more feedback. :) ).

So now onto the lookback:

sonic_unleashed_wiiDeveloper: Sonic Team/Dimps/Xeen/O-TWO Release Date: Nov 18th 2008 (NA) Nov 28th 2008 (EU) Nov 27th 2008 (AUS) Dec 18th 2008 (JP)

So this is what everyone considers to be the afterthought version, the side project, the thing to chuck out there for a quick buck… which apparently worked too well as the Wii version was apparently not only the highest selling version, but APPARENTLY outsold both the PS3 and 360 versions combined. Well that’s one reason Wii got Colors exclusively. :P

So for a long time we always thought it was mainly by Sonic Team with Dimps doing the daytime design work, but after exploring the endless world of the interwebs, I found the websites of Xeen and O-TWO and spotted the Wii version on both sites under games they worked on. As I noted last time, those two indeed worked on Sonic Riders: Zero Gravity, and there’s the old interview where a Sega employee (think it was at one E3) where it was said it indeed used the Zero Gravity engine, all signs point to it being correct.

The game runs in 480p, 16:9 widescreen like Zero Gravity and all other Sonic games on Wii, however it runs in 30fps, also like every other Wii Sonic game except for Zero Gravity. Why did a spin-off accomplish what main games wouldn’t do? At least not until Sonic Lost World, and even then Zero Gravity is a locked 60fps where Lost World dips at times…

For those unfamiliar with the latter two teams, Xeen actually was the main dev of Rhythm Thief on 3DS and O-TWO mainly works on various 3DS eShop games like Skater Cat and Cube Tactics, they also helped on the more recent Puyo Pop games.

So here’s another thing to point out and it’s a biggie. The Wii version was basically the darling of most review sites, while the HD versions were slammed and some even rated it lower than Sonic ’06, ouch. I’ve only played the 360 demo in terms of HD version experience and it wasn’t my cup of tea, all the footage I’ve seen so far shows it being NOWHERE near as bad as Sonic ’06, and no, I don’t think Sonic Boom will be either, there was more than just technical issues being why Sonic ’06 was poop.

So what about the Wii game itself you ask? Well I REALLY liked it, it certainly has some glaring issues which of course I’ll dive into, but first let’s talk about the gameplay.

It’s very true the game is pretty one-sided in favor of the Werehog stages, basically for every day stage, you get 3 night stages. Some night levels even take place like 3-5 in a row, yikes. But the daytime stages are purdy fun. One thing I really enjoyed was the limited boost usage where it’s divided into small bursts at a time rather than go hedgehog wild. It allows you to strategize more in when to use it, also I like how after every 30 rings collected, its max amount increases AND fully restores it. I also like that *puts flame shield on* it’s SLOWER! I don’t like boosting like a bajillion miles and hour with little to no control, no sir, I don’t like that. Just give me a sense of going fast but being able to see things around me and being able to control what the hell I’m doing while boosting!

A major bonus on Wii is the medal system, you never have to worry about searching far and wide (I ain’t singing it, get that out of your head!) for medals, instead they’re rewarded depending on your rank in all levels, where as B gets you one, A gets you two, and S gets you all three medal in the level. Much easier. I just encourage you to try and get an S rank in the night levels on the first go if you don’t want to play them again. :P

Speaking of the night levels, here you focus on using the Wiimote and Nunchuck to fight in a sort of Wii Boxing/Punch Out style, and honestly, once you get the hang of it, it works REALLY well, I never used another control setup, I know, crazy right?

S ranking in the night levels is a bit tricky, you have to collect all the experience (called Force), rings, and beating the stage fast enough. But just be quick and break and collect everything you see and you should be okay. Here’s a tip: instead of punching boxes and whatnot, RUN into them, they break automatically thus saving you a lot of time.

So how about dem graphics? Well it’s no secret it’s not as pretty, and frankly, it’s not even close to the graphics of the Colors team’s output (Secret Rings, Black Knight, and Colors), hell, the game runs in 30fps so to me it’s kind of beneath Zero Gravity. Plus there’s something BIZARRE about the image quality where when the Werehog stages begin, he looks VERY weird with how the jaggies move about, like it’s not polished and… ugh, I can’t put my finger on it! The game could’ve used the useful Deflicker technique where it softens the image to reduce jaggies, like a free fake Anti-Aliasing of sorts. A lot of Sonic games on GC and Wii used it, as most famously Super Smash Bros. Melee and Brawl. It honestly helps a bit I’ve noticed, but I’m no expert so…

Also need to mention this graphical glitch in the first main daytime Adabat stage where you reach the bottom of a 2D section where you’re on the water, and the water just flickers really badly, but this is the only case of that, but it always does that there.

However, when played in HD on Dolphin, it surprisingly shines! Here is a gallery made by a person named zetabio who made DOZENS of screenshots of it in 1920×1200.

So all-in-all, I really enjoyed the game and I highly recommend it as long as you’re not going to puke as soon as you look at it and don’t mind the Wiimote controls. Actually it supports the GameCube controller (not usable at the moment on Wii U of course) and the Classic Controller if you prefer. :)

I’d give it an 8.0 out of 10. It’s not my fav Sonic game, but I still really enjoyed it as I said. It’s hard to say if I prefer Zero Gravity over Unleashed, I kinda prefer Zero Gravity due to it’s vastly superior polish.

That’s it for now! Hope you’ve enjoyed the 2nd lookback. :D Hopefully I’ll do another down the road again, but these two were the most under the radar/underrated of the console games last gen so I felt the warranted lookbacks the most.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

A Day Out at SONIC FEST 2014

In June I had an opportunity to complete the set of SEGA-affiliated fan events and attend SONIC FEST 2014, SEGA of Japan’s answer to Sonic Boom and Summer of Sonic at SEGA’s Tokyo theme park, JOYPOLIS. SONICFEST this year was also a celebration of Sonic’s golden birthday (the birthday for which the age in years matches the date of the month of birth) which is a big deal in eastern culture. Although I’ve had a lot of contact with fans based in the Europe and the US, I’ve not spoken to many Japanese fans; whether this is because there are fewer of them or because there is a language barrier, I was unsure. Suffice to say we arrived at the gates of JOYPOLIS on Daiba island, unsure what to expect in regards to both the order of the day and turnout.

Queue for Sonic Fest 2014I was pleased to see Japanese Sonic fans are just as enthusiastic as the rest! By the time we had arrived (about 45 minutes before doors opened), the queue was already down the boardwalk, heaving with fans dressed for the occasion, excitedly talking and greeting each other as the queue built. The first 200 fans through the door were given special individually numbered tickets, which allowed them access to the “golden circle” for the main stage event at SONICFEST (other fans could watch but from further back from the stage).

The park itself was open as usual on the day, albeit dressed a little more Sonic-themed than usual. In addition to these extras, the park recently underwent a large refurbishment, removing a lot of the old and outdated features and replacing them with attractions more akin to Sonic’s more modern appearance. A large portion of the first floor in the park is now an area known as the “Sonic Carnival”, an area dedicated to Sonic-centric games, as well as a very impressive Sonic statue, who exclaims various statements (in Japanese) when activated; fittingly, Sonic had been adorned in a crown and fur coat for the day. Several of the games are typical fairground affairs in which the most skilled players are rewarded for their efforts in the form of a lovely Sonic plush.

Sonic statue dressed up!Amongst the standard affair are three unique Sonic games. Sonic Athletics sees players take to treadmills, in order to compete in three track events including sprints, long jumps and hurdles. The players physically run on the treadmill, with the forward pressure applied dictating the velocity of the chosen character. Conversely, Sonic Brain Training requires competitors to flex their grey matter through a series of five of a possible ten games, involving memory, mathematics, fast reflexes and a keen understanding of Japanese! Players stand at podiums containing touch screens, and compete to score the highest each round. Those scoring above 1,000,000 were rewarded with a keepsake card to mark your achievement, with those exceeding 1,200,000 earning a special card (the latter being just out of the reaches of my abilities!). Children can also enjoy the Sonic Ghost Shooting game, where a small cart takes players around a small track while blasting Sonic Adventure 2 era ghosts with a gun.

JOYPOLIS storeFor the seasoned merchandise hunter, JOYPOLIS is heaven. The gift shop is filled with a huge range of current, generally available items, as well as a lot of exclusive pieces which can only be purchased at JOYPOLIS. More excitingly, the UFO machines had been especially stocked for one day only with the entire range of seasonal Sonic plushes, which included Surf Board and Water Melon Sonic (Summer exclusive), Halloween Vampire Sonic (Fall exclusive) and Santa Sonic (Winter exclusive). While some were easily obtained by unhooking a ring holding the plush in the catcher machine, others required you to destroy a load-bearing paper tie with a needle-like UFO arm – One Japanese fan pumped thousands of yen into a machine in order to obtain their prize!

For those feeling a little peckish, a special drink and chilidog combo was available, which came with a sticker to prove you’d devoured the foot-long. A limited edition range of sweets were on offer, including a special branded E-MA capsule which contained little cherry candies.

Iizuka-san introduces the main eventThe main event of the day was a 90 minute show on the main stage, hosted by a gentleman in a SEGA boiler suit [EDIT: The guy is called Sexy Saito! Good to know! Thanks to Shane for the info – T]. He was soon joined on stage by Takashi Iizuka, who introduced the trailer for Sonic Boom (branded as “Sonic Toon” for the eastern market), after which gameplay was demonstrated by Iizuka-san himself, Jun Senoue played a selection of Sonic songs accompanied by Sonic himself with fans accompanying by singing along. AiAi from Super Monkey ball made his presence known for the blowing out of the candles of Sonic’s birthday cake.

Iizuka-san then issued a challenge to the audience for three competitors to go head-to-head against at Sonic All-Stars Racing Transformed, with participants receiving a goodie bag of Sonic goods. Amusingly, none of the challengers has the skill to beat Iizuka-san, who came in first in the race!

Posing for photos

Uekawa-san on stageYuji Uekawa, best known for his signature Sonic the hedgehog designs that have graced the franchise since the days of Sonic Adventure, also made a rare stage appearance at SONICFEST to talk to the fans during the show. Soon after, a raffle also took place on stage, with the numbers of the 200 golden circle audiences being drawn at random to receive a special prize. After several of these prizes had been amusingly “modeled” by Senoue-san, we were ecstatic to realise that one of our number had been drawn (The winner being Lewis from Segadriven)! Not only that, Uekawa-san also presented three hand-drawn original Sonic sketches, which were also given away to three lucky winners (unfortunately my number was not picked!)

After advertisements for several SEGA games, the stage events concluded, and fans were invited to a meet and greet session with Iizuka-san, Senoue-san and Uekawa-san, with an impressive range of rare Sonic items being brought out by fans for signing (Kieran also got an opportunity to present Uekawa-san with a hand drawn gift). Post-signing session, I had an opportunity to talk to some Japanese fans and take some photos; some of the hand-made items were incredible, and it was obvious to see that a lot of them were extremely passionate about Sonic. More impressively, we saw an attendee wearing a Summer of Sonic shirt! We also got to meet Act, one of the drummers from Crush 40’s live shows, who was also in attendance for the day.

IMG_2899SONIC FEST was a fantastic day out, and it is great to see that community events like this have also caught on in the east. Hopefully SONIC FEST will be a reoccurring event, and I implore you to go if you’re in Tokyo next year! JOYPOLIS is open all year round, with admission starting from ¥800 ($8 / £5) – you can find more information about the park on the English JOYPOLIS page.

Us at Sonic Fest!

 

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Exclusive Archie Comic Inside of Sonic Boom: Shattered Crystal

SonicBoomPanel

Not since the Sonic and the Secret Rings Target exclusive has Archie comics content been included in a Sonic video game but this November, you won’t need to go to any one store to enjoy an exclusive Archie Sonic Boom Story written by Ian Flynn and art by Evan Stanley. IGN has a full article and coverage of several panels from the included comic. As you can see, they are all in a letterbox format to fit the 3DS screen. What I wonder is, will the Comic Art be in 3D as well? Also, will it be available from the start or as an unlockable?

Sonic Boom: Shattered Crystal will be on the 3DS on November 11 in the USA and Novermber 21st in the UK. You can check out the IGN article here.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Games We’ve Been Playing Recently: Episode 3: “I Have a Dream Cast”

Welcome to the third episode of Games We’ve Been Playing Recently. This is where we comment on a particular game that we’ve been playing recently, be it bad, good, or just a bit ‘meh?’ Not going to be full reviews, but just might give you an idea as to if it’s a game you might like.

And as always, leave your comments on our selections or your own recommendations in the comments.

 

Whogavatarolfenstein: The New Order (PS4, X1, PS3, 360 & PC): I have to admit, I had no interest in this game, it looked like another shooter. And then I read a lot of very positive recommendations from other gamers and decided ‘why not?’ Oh my, this is a pleasure, from the very first opening mission, to the eventual climax, this game was an utter joy an a pleasure. If you think the FPS genre is dead or repetitive, Wolfenstein: The New Order is a game which will remind you just how awesome this genre once was.

It’s very easy to throw around terms like ‘this is the best FPS in years’ or ‘this is a GOTY’ so I’m going to be a bit more careful… This is the best Single Player campaign in a FPS game that I’ve played for a very long time. Yup, I include Half Life 2, Singularity, Metro, Resistance, Doom in that list.

I won’t spoil too much of the plot but if you’re a fan of these ‘alternative history’ type games, you will utterly love this, and if you don’t enjoy that kind of story, stick with it, it’s done very well. Not only that but the story is very well written, characters are well rounded and the voice acting is sublime.

But how does it play… Oh god it’s so much fun. If you like games where you can carry tons of weapons around with you, with weapons that each have a specific use, strengths weaknesses, not this modern ‘hey here’s a machine gun exactly like all the other ones’ foolishness. Weapons are a lot of fun, enemies react as expected to where you shoot them and what you shoot them with. It feels so satisfying shooting in this game, you feel like you’re really holding those weapons and each time you get a kill, you can almost feel the impact.

The fun factor is very high with this one, virtually every weapon can be dual wielded, including sniper rifles. Whilst it’s ridiculous and totally unrealistic, I fail to care when I’m having so much fun running around with dual shotguns. Level design is also a huge positive in this game, yes there’s objectives, but the game allows you to explore, you can go off course and you can get to your destination via different routes and methods.

Definitely recommend this one, one of the best FPS’ for years and possibly the best single player campaign for decades.

Version played: PS4.

BradAvaPokemon Colosseum (GC): I’ve been on a bit of a Pokemon extravaganza recently, and decided to go back and replay many titles in excitement for the upcoming generation three remakes. As part of this, I wanted to dig up my Gamecube and give the two Shadow Pokemon titles a go. As of this, I’ve just about finished Colosseum’s main campaign. Honestly? It’s nowhere as good as I remember, but that’s nostalgia for you.

First up is that the way I play Pokemon has changed a lot. Back in the day I used to just raise Espeon and Umbreon so they were overwhelmingly tough and could basically take on anyone. This time, I wanted to raise a team, and it became apparent quickly how overwhelmingly… unbalanced (?) the game feels. You could barely keep up with the common Pokemon trainers, Cipher Admins were overwhelmingly tough, there’s not enough variety in Pokemon to raise – and even beside that, it’s difficult to raise your Pokemon in the first place since trainers are your only income of EXP.

The visuals are nice enough for the day, but compared to Pokemon XD its severely outclassed. Everything looks and feels quite rough. The models themselves are alright, especially for the Pokemon and their animations for attacks, some of which I feel are superior to that seen in the recent Pokemon X/Y. I might be biased in this, but I feel the music is one of the stronger points. It’s very catchy and memorable, but since I grew up with this title that might be the only reason why. The story had a lot of potential too but it never really feels like it takes off. The concept of Shadow Pokemon is great but the game relies too much on battle after battle, complete with cheesy dialogue and two enemy teams who are never really used to the full. Team Snagem only appears briefly at the start of the game and then ends with a battle with the leader out of nowhere.

I still enjoyed (for the most part) playing through Colosseum despite the occasional frustration, but it definitely has nothing on its sequel. Pokemon XD: Gale of Darkness took everything Colosseum built and made it so much more enjoyable in every way. That said, this is still a solid title and worth a Pokemon fan’s time. Just try not to get too mad at some of the double battle mechanics here.

checker

EVE Online (Windows/Mac): I was initially a bit skeptical about this game, partly because of it’s (somewhat deserved) reputation and partly due to a general aversion to pay-to-play MMOs, but I gave it a shot during the last Steam Summer Sale. Once downloaded, I began my trial planning to spend only a couple hours inside. The next thing I know, 16 hours elapsed, my stomach was grumbling massively, and I was figuring out which skill track I wanted to take while I made an ungodly sum of in-game currency from mining ore and refining it. There are many paths to take in the game, but there are a lot of dangers in it as well, including from other players, and very little in the way of policing from developers, but surprisingly it works.

I’ll close this blurb by saying this: there are wags across the spectrum who say that Somalia is the embodiment of libertarianism. In my opinion, EVE Online makes Somalia look like a nanny state.

What games you guys been playing recently? Let us know in the comment box. Good or bad we don’t care, just tell us about games.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS Sorta Reviews: Velocity 2X

I am really really excited. Because I get to review the new Sonic game! And here it is!

[NEW] Velocity 2X Trailer (PS4/Vita)

Wait what…?

It’s not my fault, yesterday IGN posted their review of Velocity 2X, a sequel to the very good game ‘Velocity Ultra‘ and in their review they opened with this line.

“Velocity 2X is the best Sonic game in 2 decades”

And closed with…

“It’s the first game in a long time to give me the thrilling sense of mastery that a well-played level of Sonic the Hedgehog used to back in the 90s.”

Well who is to argue with IGN? Anyway, a couple of people who saw this reacted kinda badly and posted the usual ‘you don’t spell ignorant without IGN,’ some said ‘Sonic hate bias’ and then there were the other favourite put downs. So I decided to check it out, I’ve been playing it for a few hours and low and behold…

IGN kinda has a point… just…

Velocity 2X is nothing like any Sonic game, the comparison is utter ludicrous. So why does it remind me so much of playing one?

velocity 2x1

If you think back to the original classic side scrolling game Sonic the Hedgehog, Yuji Naka has said many times that he wanted Sonic to be a game which a player could complete faster and faster once they became familiar with the levels. Whilst most players can beat most Sonic stages, completing the stage quickly and with a good score takes time and some degree of practice. Give it some time and odds are you’ll slash your original times and probably double your score. You are left with an uncompromising feeling of satisfaction once you hit the end stage and see your time and score.

Most Sonic games usually begin with stages which are ‘short’ and then get longer and more complicated, the player has to learn how to navigate them in order to go fast through them and maintain a high score. Regardless as to where they come, you can usually feel yourself getting better as you progress and replay difficult or challenging levels, anyone who has attempted the Hot Dog missions in Eggmanland will probably understand this feeling. Or anyone who grew up with a MegaDrive will likely remember their first attempt at the Death Egg Zone. 

deatheggboss2

When I first took on Death Egg Zone, it took me near 7min to beat it, now I can beat it in around 70 seconds. Practising that stage, I can feel myself getting better, my heart rate is pulsing and pounding as I start to master the stage and discover how the gameplay works in order to beat it to the best possible standard.

Well, Velocity 2X has this feeling too, and it’s very similar to how I felt when I first took on a game like Sonic 2 and tried to beat my times and high scores.

Velocity 2X encourages speed, it encourages you to go fast. However, it throws various spanners into the works, meaning you can just hold down the boost and get to the end and expect a top score. You have to rescue hostages, fight aliens, collect power ups and items. There’s also a degree of exploring here, hidden items, data logs and even hidden secret levels, hey remember when Sonic games used to have that kind of stuff?

Now at this point you might be thinking ‘I see where you’re going…’

But it’s not the real reason for the comparison. The real reason comes from a combination of factors. Velocity 2X’s level design is very good. Everything flows into one another very well, even the parts where you go from a space shooter to a side scrolling platformer, there’s no break in the flow it honestly feels like a seamless transition. I can’t be helped but be reminded of early Sonic games which had very well done level design in which the flow of the game didn’t break unless you hit an enemy of failed a jump and landed on a spike trap.

You combine this with the fact that you’re encouraged to learn the stages, encouraged to go fast and the satisfaction one gets from getting a ‘perfect’ when you beat the stage. It’s very easy to say ‘yeah this reminds me of Sonic.

offspring fling

Well… if we’re going to compare games to one another based on factors like the above, then we could also say that the game Offspring Fling is similar to Sonic & Velocity 2X. If you’ve not heard of Offsspring Fling, go check it out, it’s a pretty decent game which is nothing like either of these titles. Yet due to the way it encourages the player to go fast and learn the stage. The feeling of satisfaction is similar to Velocity 2X and Sonic, mastering the stages in Offspring Fling gives you the same level of satisfaction of mastering a stage from Velocity or Sonic. Its a game where you feel yourself getting better and ultimately think about the stage and the challenge ahead of you.

Also with all three of these games, the challenges are fair. If you mess up, odds are it’s because you messed up, if you’re not good at the game, it’s because you’re not very good. You either learn and master the stage, or you just try to get through it as best you can.

The philosophy of Yuji Naka, the idea of a player being able to get through a stage faster as he learnt the stage is more than evident in early Sonic games, the control and the power is in the players hands, unlike Sonic Boom which so far speed segments are automated with little control, and it’s the same with Velocity and Offspring Fling. The player is in 100% control of his character and it’s his own ability and skill which will determine how well he does.

We’ve all heard the phrase ‘hold boost to win’ and for a lot of recent games, that’s sadly true. But in Velocity, here is a boost button, however, if you hold it down for too long… odds are you’ll die. You have to learn to use the boost whilst navigating the level and fighting enemies in order to progress. It’s very much like learning Sonic 2′s stages for the first time. Yes you can use the spindash for a huge spin boost, but you can’t rely on it to beat a stage, you will take a hit, you will become trapped and you’ll break the flow of the stage as you attempt to recover from the error you made.

So what of IGN’s opening tagline… is Velocity the best Sonic game in 2 decades. No, because it’s not a Sonic game… but is it a game that gives the same satisfaction to master and beat. Yes, absolutely. However, there are a great many other games out there which also do that. As already mentioned, Offspring Fling is one such game Freedom Planet is probably another, there are no doubt countless others.

velocity 2x2

So if you are one of those people who got angry when they saw that line from IGN, don’t be, if anything its one hell of a compliment. Sonic games should give you the same feeling that Velocity 2X does when you master the stages. I can clearly see why their reviewer drew parallels to the feeling he had when he used to play the original Sonic titles, but there are other games which do this too.

Is IGN right to call it the best Sonic game in 2 decades? No, that’s a silly tagline to try and get people to read someone’s review.

Is IGN right to say it has the same “thrilling sense of mastery that a well-played level of Sonic the Hedgehog used to back in the 90s.” Yes, because it does, if you have played a Sonic game with the intention of mastering this, you will feel the same sensations from playing Velocity 2X.

Well since this ended up being less a review and more of a long ramble of a madman, is Velocity 2X any good? Yes, it’s very good, in fact you should probably go get it right now since it’s pretty awesome in every respect, just don’t expect any blue hedgehogs.

Although if Futurlab wants to patch in Sonic’s spaceship from SegaSonic Cosmo Fighter Galaxy Patrol… Then it really will be the best Sonic game in 2 decades!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.