‘Sonic 360’ Fangame Engine Does Hedgehog Proud

‘Sonic 360’ Fangame Engine Does Hedgehog Proud

Hey, hands up who’s kinda sick of the way the 3D Sonic games are going? Oh, a lot of you? Yeah, me too. Well, Sonic Unleashed is looking like an interesting direction, and a somewhat return to form in terms of at least not-broken gameplay. We’re looking forward to blasting around dragons, yesiree.

But Sonic Unleashed isn’t out yet. Won’t be out for a bit. So until then, cast your eyes on the video above, which is a fangame engine that first cropped up on Sonic Fan Games HQ some months ago. Creators ‘Mark the Echidna’ and ‘Damizean’ have built a crude, if not absolutely awesome Sonic the Hedgehog 3D game engine (nicknamed ‘Sonic 360’).

It ticks all the right boxes for everything we feel should be present and correct in a Sonic game – open, expansive areas, multiple routes, momentum and physics based gameplay, slow platforming elements to complement the ability to run like a maniac, spin dash, pudgy Sonic (we’ve never seen a cuter, more awesome looking Sonic model), loops, no homing attack, etc. You see? ‘No bottomless pits’ can be done, and this is proof that you can inject some forward thinking in a classic-looking 3D Sonic game – watch that little bugger run up those walls! Awesome.

Best thing? You can actually download this engine. Trufax. You can grab it here, found via the Youtube page.

SEGA, Sonic Team? Take notes. Hire these guys. Whatever. Just get it done. K?

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Founder of The Sonic Stadium and creator/co-organiser of the Summer of Sonic convention. Loves talking about Sonic the Hedgehog in his spare time. Likes Sonic Colours a little too much for his own good, apparently.