Totally Sonic!

Below comes from C21media.net, an international entertainment news website.

“DIC polishes Sonic for Mipcom” 

DIC Entertainment will bring new digitally-enhanced episodes and a ‘directors cut’ version of animated series Sonic The Hedgehog to Mipcom to coincide with the launch of a new Sega video game. (Sonic Heroes)

Totally Sonic is a 91 half-hour series which features a private collection of new episodes and enhanced versions of the originals, including a new director’s cut Secret Sonic episode. 

The release of Totally Sonic! coincides with the launch of the new Sonic The Hedgehog videogame from Sega.

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IGN Playtests Sonic Heroes

IGN has reviewed Sonic Heroes at TGS 2003. From IGN:

Sonic and heroes made their Sonic Heroes debut in Japan earlier today as the Tokyo Game Show kicked off just outside of Tokyo. Sonic Team’s latest take on the Sonic franchise was first shown at this year’s E3 through a demo of a single level that showed off the game’s cooperative play mechanics. The Tokyo Game Show version of the game featured the same level and its team of Sonic, Tails and Knuckles, but also had another level featuring Shadow, Rouge and E-102.

We first tried out Sonic, Tails and Knuckles level and were very much impressed. The level moves fast, has lots of sections to show off the series’ trademark blazing speed, and offers up good chances to make use of each character’s abilities. We honestly can’t think of a single complaint about this level, aside from a few times where controlling the characters can become difficult. Camerawork, in particular, seems to be superb, with the occasional difficulties from E3 having apparently been cleared up. If the entire game ends up being like this level, we’ll be in Sonic heaven later this year. Continue reading IGN Playtests Sonic Heroes

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Right, I’m off for a while!

  1. The History of Sonic

This is it, I’m off to Uni in two days. Tomorrow I’ll be packing my PC up, and sorting stuff out. But fear not, as I’ve said before I have the other TSS staff workers working vigilantly on the site to make it cool while I’m gone.

Before I go, I’ve added YET another section from the grave. This was on TSS ages ago, but I’ve changed it about a bit, merged the extra info from SSNG and such and renamed it “The History of Sonic”. Because that’s what it’ll be – a regularly updated section on Sonic game releases, events and pictures to boot. Make sure you check out that Sonic Advance GBA Ad in there – MAGICAL! 😉

Be cool, and, for the last time in a while, STAY ICE 🙂

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New Sonic Heroes and Battle Movies

Sega has put up a Sega TGS Movies page that has a Sonic Battle and Sonic Heroes’ movies that reveal new things to drool over!

Also, Hyper_Sonic_V linked me to another new Sonic Battle movie, click here to check it out.

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New Billy Hatcher CD Details

Wave Master has their Billy Hatcher CD page up, it has some images and info. The CD will be called “Music Popped Out Of The Egg” and will come with a free sticker, which is shown on the page! ^_-

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Sonic Adventure DX Ported to PC

Many people have come to us on this, Mj2 and Very Crazy Penguin, but the first place for the news, as with many things TSS-wise, was reported on the Sonic Stadium Message Board.

Sonic Adventure DX, a recent port of the original Sonic Adventure on Dreamcast, looks set to branch out on the PC as well as Nintendo GameCube. Here are some screens, courtest of GameOnline, a japanese gaming website:

All the features from the GameCube version will be present, such as the Game Gear titles, and it being a PC title will probably be much cheaper than the GC outing, with early screens already showing graphics about 10 times better than the Nintendo ‘Cube effort. Looks like Sonic Team are trying this time. *shot*

As always, we will keep a close eye on it, and a new game section will open up soon.

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SA2 Players’ Choice Edition

Sonic Adventure 2: Battle has become Nintendo Players’ Choice Million-Seller. The game will have the special Players’ Choice casing and it will be $10 off the original for the Nintendo Gamecube.

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New Encyclopedia, IRC Chat, & SSA

New Encyclopedia Section
TSS #IRC Chat Room
The Sonic Site Awards 2003

First off, after trying to get the hang of mySQL, the new encyclopedia is finished. Not complete yet though, so we’re constantly adding new entries to the database. Go and see for yourself. 😛

Second, we added a new IRC Chat Room the other week. After a period of dead space, it seems that visitors are noticing and getting interested in the chat, which is great news! Make sure you log in and idle in there – just keep the window open while on the internet – that makes the place more lively.

Finally, the Sonic Site Awards 2003 has been overwhelming this far! The closing date for votes for PHASE II is the 29TH SEPTEMBER 2003! So make sure you make that final push for your favourite site or person for these last few days! Every vote counts! I’ll be taking a short break while I’m going to University on the 30th September, so Sonic_Hedgehogs will be taking the reigns from me for a short while. Don’t worry, your favourite Sonic source will return back to normality soon – I just need a break x_x 3 years on a site can do you in. Also, I need to get accustomed to Uni life without a site blocking the way 😉 Have fun, and I’ll see ya soon!

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Sonic Team @ TGS 2003

Tokyo Game Show 2003 is soon to be and Sonic team has put up their TGS Page. Japanese gamers will get special gifts and such for playing any Sonic team games, the gifts will be exclusive to TGS. The show will also feature a few special presentation’s of Sonic team titles.

  • Play Sonic Heroes and get a Sonic Heroes Memorandum pad.
  • Play Sonic Battle and get a sticker, yay.
  • Beat the Sonic Battle Tournament and get a decorated cube.
  • Play Puyo Fever to get this eye mask (below).
     
  • Play Billy Hatcher to get a sticker reel.
  • Win a Bottle Sleeve if you beat the Billy Hatcher Tournament.
  • The Phantasy Star I Sonic Cafe version will be there too.
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SAGE Coverage Complete

Gee, SAGE 7 over already? Although seeming fast, it’s perhaps the first time in ages that the doors have been open the full 2 weeks, which is an impressive start to a better SAGE at least. The SAGE events that had not been covered by TSS earlier this year and last year were hailed as souless, with hardly anybosy participating.

I’m happy to report that SAGE 7, although not setting the world alight, has been a massive improvement since we last covered SAGE in March 2002. Although he often gets a lot of flak for his work (and mostly coming across as a big-head: not my words), Luckett X has done an excellent job running SAGE this year. Continue reading SAGE Coverage Complete

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Sonic the Rabbit

Solly, webmaster of The Dream Avenue seem to of discovered the original version of Sonic, at first Sonic Team planned on having Sonic as a rabbit. Below is supposedly official art of Sonic The Rabbit from 1990.

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SAGE 7: Complete Coverage

Yes, after a hiatus from reporting on the event, TSS is back bringing you the best of the Sonic Amateur Games Expo! Only The Sonic Stadium can get you impartial comments and reports right from the booths themselves, and every day this week we’ll be giving you reports on many games at once! We’ve also got a bunch of interviews lined up too, so make sure you tune in every day for the latest! Are you ready for this?

Continue reading SAGE 7: Complete Coverage
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New Sonic Battle Screens

Below are screens from Sega Direct of the next Sonic Game Boy Advance adventure, Sonic Battle. Look below, you’ll see a screen of what appears to be a new character playable. Looks to be some type of bot named “Emerl”?

sonicbattle_gba_gamen1 06 sonicbattlegame_scrn22333

News Source:
Sega Direct “Page”

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Billy Hatcher CD Orders

Sega Direct is taking pre-orders for the Billy Hatcher Soundtrack, it will be published by Wave Master on November the 6th. Click Here for details.

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SatAM 10th Anniversary

Today is the 10th Anniversary of SatAM, some recognize it as the best of the Sonic cartoons and to celebrate this day, Ronic Warihog sent me the below email.

Hello. My name is Ronic Warihog, and I have some news for you on a special day for the Sonic Community.

As some of you may know, today is the 10th Anniversary of the debut of ABC’s ‘Sonic the Hedgehog’ SatAM animated series. It is the show that forever changed the perception of the Sonic world, and while the games were primarily for SEGA fans, the SatAM helped to bring Sonic into mainstream society. It also changed the path of the comics to one of respectability, and became one of the most powerful animated series of all time. 

I would like to extend my personal thanks to all 182 individuals who worked on the SatAM, and all of those who have supported the show, past and present. Without the support, the SatAM would probably have been forgotten long ago.

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SAGE 7 Interview: Mj2

Today we have an exclusive interview with Mj2 the creator of the fan game Chaos Control a very unique game which takes on a very ‘stealthy’ approach to Sonic. I take a peek closer at the past, presnt and future of the game. Interview by FastFeet.

TSS: Welcome to the Sonic Stadium Mj2, I can call you mj2 right?
Mj2: Thanks, sure.

TSS: So you’re main game as far as I know is Chaos Control, tell us a little about the game and yourself.
Mj2: Well, I started Chaos Control 3 years ago. The plan for the game was to make something different, so I wanted to change the gameplay from a normal Sonic game and create a storyline that will keep the player on the edge of his/her seat.

TSS: Well originality is always something to look for in a game, what changes have been made to the game into the lead up to sage this year?
Mj2: I have remade the whole engine. I have made a much more advanced AI for the guards, they now follow you, work in teams and hunt you out. I have also added a lot more to the gameplay such as new player movements, more interactive levels (example, if you hide behind an object, the guards can now shoot the object away) and made the game much harder. One feature I am very pleased with is the ‘Wild-life’. I showed this in the SAGE trailer, the bird flying out of the bushes and waking the guard up.

TSS: Sounds brilliant tell us a little about the story of Chaos Control?
Mj2: The story, this is something I want the player to experience for themself so I cannot give too much away. After the events of Chaos Control 1, Sonic died in a blast at the Dust Hill Zone, he asked Tails for help, however it appeared Tails turned off his radio. Chaos Control 2 (the current game) is set two years after the ‘Dust Hill Event’ and has Tails returning as a leader of a military group. You play as one of the members of this group, a young fox called Raiden. Expect a lot of twists and turns, some I know will shock the player.

TSS: So what sort of secrets or additional features is the game incorporating or going to incorporate into it?
Mj2: Secrets and Additional features, 50 VR missions, 3 unlockable levels, 4 unlockable characters, art gallery, cheats 😛 and a cell shaded mode, something that really changes the look of the game. Then we have the online mode . . .

TSS: This is sounding to be one hell of a game and with 3 years in the making when is the game going to be released?
Mj2: 2004 hopefully.

TSS: I’ve noticed you’ve also contributed your efforts to other games and developer why was this?
Mj2: I started working on Chaos Control Online with Sparks to give the game a ‘team’ feel and I have always wanted to make an online game. CC Chronicles : Revolutions is to give the player a bit of background on whole story of Chaos Control, I had so many ideas what could not fit in a single game. I have also helped out other peoples games as and when they have asked me.

TSS: How long is the game going to be and how many characters can you play as, seeing as there are some completely original characters?
Mj2: The main Chaos Control series will be 3 games long. Chaos Control 1 was very short due to the fact it was basically just an introduction to the series. Chaos Control 2 is much longer, with at least 9 levels, most of these levels are split into 3 parts. Chaos Control 3 I have 7 levels planned at the moment, however I fell that CC3 will end up being the biggest game of them all. You play as Raiden and Maria mainly in Chaos Control 2, you do get to control Hardaway and Viper at some stages, as for CC3, well lets say the characters you control on that game will be a shock. You get to control all the characters from CC2 in CC:Online and in CC Chronicles : Revolutions you control ‘Slither’.

TSS: Very nice indeed. How do you feel this year’s sage has been and what has caught your eye this year?
Mj2: I have been kinda disappointed with the last two SAGE’s, people seem to be making the same old Sonic games, Eggman gets the Emeralds and it is up to Sonic to save them. What has caught my eye? Well I have been waiting (like everyone else) for STA, however I was also kinda disappointed with that, the games that I really want to see completed is Sonic Switch and Sonic XG, Shadow Team’s games look good as well, I am looking forward to seeing how they come on. I have been told SAGE 8 will be something great, so I have my fingers crossed.

TSS: I agree with that very much so. Well we’ve run out of time unfortunately anything else to say to the readers from SAGE-land? ^_^
Mj2: Thanks for all the support and feedback you have sent me, I am looking forward to releasing the game to you all. Thanks again.

No thank you Mj2 it’s been great speaking to you again, hopefully be speaking soon. Watch out for Chaos Control a very good upcoming fan game, not to be missed!

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Archie: Sonic #132 Spoilers

SONIC THE HEDGEHOG #132, ships 1/7. 32-page, full color comic, $2.19 US.

“Home, Part 3 – A.D.A.M. & Evil”: Sonic, Knuckles and the entire Kingdom of Acorn launch a two-pronged defense against the forces of Eggman’s Empire. As usual, Dr. Robotnik (a.k.a. Eggman) has a few tricks up his sleeve to keep his foes from winning the day. And then there’s Shadow and a stash of deadly weapons… SCRIPT: Karl Bollers. ART: Dave Manak (pencils) and Jim Amash (inks). 

“Mobius: 25 Years Later – The Unveiling”: Our popular look at the future lives of Sonic’s friends and foes continues! This time, Lara-Su undergoes the female echidna coming-of-age ceremony. As Knuckles’ daughter, this is a very big deal – everyone on the island is invited. Will Lara-Su be able to deal with her insecurities? Also, if he’s not here for the ceremony, just why has Rotor come to see Knuckles?! You won’t want to miss this intriguing installment! SCRIPT: Ken Penders. ART: Steven Butler (pencils) and Ken Penders (inks). 

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Billy Hatcher Commercial

Thanks for the heads up by Benji, theres a new Billy Hatcher Video which is a new commercial for the game. Check it out at Sega of Japan’s Billy Hatcher Page

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SAGE 7 Interview: UltraSonic

Day Two of SAGE: A New Beginning, Sonic Ultimate: New Beginnings that is! Today we have an interview with Ultrasonic the creator of this fabulous game, read on to see more info on Ultrasonics game…

TSS: Good afternoon Ultrasonic it’s a pleasure to have your company today ^_^.
US: It’s a pleasure to be your company today. Now on with the questions!

TSS: This is the first time we’ve spoken to you on Sonic Ultimate, now titled Sonic Ultimate: New Beginnings. My first question would have to be why the change in name of the game what’s so “New” about this game?
US: Well, “The New Beginings” is less telling of something new then that it actually means I went to a new begining. During mid development, my computer went to heck and I lost the game in the process. The New Beginings basically means that I started basically back at sqaure 1 with very little of an engine left.

TSS: I see, so what is left of your game engine and is there any major changes that have been implemented into the new beginnings version?
US: Well, the new beginings actually retained much of the original engine, which by the way I can’t take credit for. A few modifications have been made, such as a slightly better spindash, and the original had no sound. None, rings didn’t ring. Supersonic is being implemented but is early right now, but a nice flame effect is finished for him but more spriting is necessary.

TSS: So what sort of a storyline have you cooked up for us in the game?
US: Well, I wanted something extremely basic. Not as detailed as some of the other things out there. The story was also cooked up to represent the random levels system in game. Eggman has found a chaos Emerald, which he has used to power a machine which changes zones. Sonic now has to find his way to eggman without knowing wheres he’s going. The random levels system amy be simplified due to space restrictions. One level and it’s already about 5 megs.

TSS: That does present problems for people who want to download it. I’ve noticed that there are some secrets already included in the game such as the Hidden Palace Zone can we expect to see similar secrets in the full game?
US: Oh god without secrets my game would be like all the other games out there which have failed! I’m planning a ton of secrets which may end up also linking to my comic series The Sonic Chronicles. Supersonic is a given, and you may find some TSS favorites including one of my good buddies Dread. I’ll be in there as well, and many more secret levels are also planned.

TSS: Ah so nothings to be leaked until the release ^_^. The game handles fairly nicely when played what sort of improvements could you inflict upon the game in the near future?
US: Well, probably an easier wall jump. Dread seems to say it’s hard to do but it’s easier. I also noticed it takes 500 miles just to stop from braking, and you get flung miles away when you get hit. I’m also considering a completely new set of graphics. Sonic’s has already been completed but other then Sonic I have no clue about new graphics everywhere.

TSS: So any new characters for the furture at all?
US: Well, plans for Tails and Knuckles are being made, and many secret characters are also being planned. No details on them yet because they’re on paper at the moment.

TSS: I see very interesting I shall have to watch out for any new developments.So how long and how big should I say is the final product going to be, and is there any sort of release date at all?
US: Release date? I’m not going to give a release date because I have no clue. The way I see it is it’s released when it’s released. You’l know when, but expect the final product to be huge at the rate it’s going. Not just game wise but size wise. It’s already 5 megs!

TSS: Well I’m looking forward to the final product just last couple of questions, what have you thought of this years sage compared to previous years?
US: Well, I’ve only been to one othe a few years ago, and I only went there to see SRB2. This could be considered my first SAGE in most ways.

TSS: Anything else you’d like to share with us about Sonic Ultimate: New Beginnings?
US: There’s a chance that something huge will happen with it soon, but theres also a chance of it not happening. Chances are getting higher, but trust me that you’ll definately know if it happens. The SSMB will definately know because I’ll brag myself to death if it happens.

TSS: Good good, Ultrasonic it’s been a pleasure chatting to you about Sonic Ultimate New Beginnings, hope we can do this again some time.
US: Me too. You’ll be chatting with me again about something else should that big thing happen. Trust me.

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SAGE Closing Too Early Again

SAGE is a two week event. TSS gets the coverage during the second week. And we get word today that the SAGE event will close tonight.

So, just before you go ape over the whole thing closing early yet another time, TSS has managed to save all the booth links, so at least you’ll still get the booth reports each day.

Let’s hope, come March next year, when we cover SAGE 2004 Season 1, that Perfect Chaos 0 (the guy supposedly taking over the reigns from Luckett X) will do a better job with time keeping. =/

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SAGE 7 Interview: Myst Hedgehog

Our first peep to interview about this SAGE on is Myst Hedgehog, who is the developer of Sonic: Eternal Rings. We spoke to him last year about the same game, and you can read it back in the SAGE archives. This year we catch up with the dude about progress on the game, new additions and feelings on the current event…

TSS: Myst Hedgehog, it’s a pleasure to meet up with you again to have this cosy lil’ chat.
M: My pleasure really.

TSS: So, the last time we spoke – which was back about March 2002’s SAGE, you were showcasing Sonic: Eternal Rings. How did things go for the popularity of the game after the SAGE event, after I interviewed you?
M: Well, the game got some good comments, some bad comments, nothing too special. There’s also the fact that I didn’t release anything between that SAGE and this SAGE, apart from some buggy engine tests and some screenshots.

TSS: Sonic Eternal Rings in this year’s SAGE went a makeover in engine, didn’t it? How much of the game did you change since your last SAGE appearance?
M: Since last SAGE, Sonic Eternal Rings as changed a lot. And by a lot, I mean A LOT =P! There have been plot changes, sprite changes, gamplay changes, I went through several different engines… you get the point.

TSS: Explain a bit more about the engine. What was it about the old S:ER engine that you felt uncomfortable with? I thought it wasn’t too bad myself.
M: Well, I didn’t feel satisfied with the engine at the time, because I was constantly playing games whose engines were a lot better than mine. Also, the engine was made in TGF’s pre-built platform movement, and was too limited for what I had in mind for the game. Also, I heard at the time about this type of movement called static, which was apparently much more powerful than platform. And I wanted to check that personally =P

TSS: Cool. Anything that you can reveal about the story of the game? You say also that you have changed plot elements of the game, but does that mean you’ve completely rewritten the story too, or just parts?
M: Well, I just made the plot a little more complex. I really didn’t have a good excuse to include the Eternal Rings in the game at it’s early stages, and since I couldn’t find a better name for the game, I thought I’d better come up with an half-decent storyline. As for details on the story… Well, it’s kind of related with the story of S3&K, because it deals with the events after the fall of the Death Egg. And that’s all you get from me.

TSS: Heh, ok fair enough. While playing the game I noticed that there were unbreakable walls in the demo (I was playing it just now, BTW ;P). Does that mean there will be another character? Are those walls for Knuckles to break, or perhaps a new face? Or does it even contain unlockable secrets? We must know! ^_^
M: Hehe, I thought about explaining in a readme, but I was too lazy and thought it would be better if people found out all by themselves. Actually, you can break the walls in the demo. I’m going to give you a little tip. Next to the first wall of the level, there should be a spring. Use it to go to a platform a keep walking right from there until you find… you’ll see =P

TSS: Ahhhhh… sounds very interesting ;P You mention gameplay changes. Care to tell more about this aspect of the game? Or does it simply mean more baddies and better bosses and level design?
M: Well, it’s basicly what you pointed out, but I’m trying to include original features in every level, much like in S3&K, to add more variety to the game. This is basically your oldskool game. Oh, and there’s grinding too, don’t forget =P

TSS: Ah, I see. How well do you feel that S:ER is progressing? Do you see it being finished soon?
M: Well, I think the game is progressing really well. Some level layouts are already done, the engine just needs some fine-tuning. Not sure when it will be done, but maybe sometime next year. Only time will tell.

TSS: I’ll be waiting for that. Will there be any other characters playable other than Sonic in the final version? And how long will the game be roughly, in stages? Average Sonic game length?
M: Tails will be a playable character in the full game, maybe even in the next demo. I’d include Knuckles too, but I can’t fit him in the storyline so far, but we’ll see… as for stages, yes, it’ll be your avarage Sonic game length, with 7 zones and one hidden zone you can only access if you have the 7 Chaos Emeralds =P

TSS: Tasty. Finally, as we are coming to the close of the interview, what do you think of SAGE this year? Any favourite games on show that have caught your eye?
M: Oh yes, SAGE was much better this year than it has been in the past year. We really got some nice games like Sonic & Ice, Sonic XG (my favorite), and Sonic Slash. And of course there was Sonic Time Attacked. The concept for this year’s SAGE was interesting too, and mostly unexpected =P

TSS: Sonic XG was very good, as was STA. Any last words about your game you’d like to say before we depart?
M: Well, watch out for the game next SAGE, as there are some MAJOR changes taking place right now, and not involving just my game, but another TKgames game. And I’ll leave you at that =P

TSS: Myst Hedgehog, thanks an awful lot for sharing your time with us.
M: Hehe, no problem.

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TSS: SAGE Booth Coverage all week

Starting today, you can view a continuous report on the Sonic Amateur Games Expo on The Sonic Stadium – every day this week we take 6 SAGE booths to town and record our opinions, as well as interviewing the very best of those featuring at SAGE. See the first instalment right now here:

The SAGE 2003 Season 2 Report

Monday’s report is yet to be fully completed, with two games yet to be commented on, but you can see them added later on tonight. We also have an interview with Myst Hedgehog, who is developing Sonic: Eternal Rings. 🙂 Who can say fairer than that? Get to the Sonic Fan Games Club now!

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New Sonic N Movie

Nokia has released a new Sonic N Movie that shows the opening to the game, its obviously identical to Sonic Advance.

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COPYCAT ALERT! :P

NEW- TSS Copycats Section

I’ve had a wake-up call this morning. Another website has decided to blatantly rip off my website in order to feed their own lack of imagination. You know what I say to that? Sod off! But no more 😛 These dumbarse webmasters are gonna be BLACKLISTED in the new TSS Copycats section. See a website that is blatantly copying TSS in one way or another? Tell Dreadknux with a link that works, and you’ll get an award! Who can say no to that? Let’s wash away all those copycat websites – TSS is the original #1!

Also, on another note, I got interviewed by new website The Sonic Shrine ^_^ It was very fun indeed. To read the inteview, Click Here. It’ll be added to Interviews section soon enough. 🙂

Finally, I’ve managed to get a new chat room for the site, after the original AIM Chat was constantly being abused. Find the link in the header (look for ‘Chat’ :P) to get there ^_^

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More Sonic in Billy Hatcher details

A while back The Sonic Stadium was the first to announce Sonic’s appearance in Billy Hatcher and the Giant Egg (oh, you know it), and there were some naysayers.

A day or so ago, we found Sonic Team’s updated Japanese website with more official details and screenshots of Sonic popping up as a hatchable animal.

Most recently, IGN managed to contact SEGA about whether it was all real or just a fake stunt (slow mo’s… :P), SEGA came back with a press statement confirming the incident, and some concret details about the hedgehog’s whereabouts…

Regarding Billy Hatcher and the Giant Egg: Sonic the Hedgehog can be unlocked and used, considering the user has collected enough coins, in Dino Mountain 3 stage. Sonic is the most powerful egg animal to appear in Billy Hatcher and the Giant Egg. Once activated, he is capable of quickly defeating all nearby enemies. He also bounces off walls to change directions and attack new groups of enemies. Once found, users can activate him by pressing the Y button.

No doubt TSS will be tracking the progress of this game.

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SONIC ADVANCE 3!

Sonic Guy, long standing member of the Sonic Stadium Message Boards, brought us to some interesting news that THQ has revealed the arrival of the third instalment of Sonic Advance. Delving deeper, we found this statement from an unknown source:

“THQ announces a copublishing agreement with Sega Europe for five upcoming GBA games, including the previously unannounced games Sonic Advance 3 and Shining Force.

THQ has today announced that it has entered into a Game Boy Advance copublishing agreement with Sega Europe. The deal will see THQ publishing a number of Sega GBA games in Europe, Australia, and other international territories starting this winter. The games confirmed for inclusion in the arrangement to date include the following:

Shining Force
Shining Soul II
Sonic Advance 3
– BOIT. See? 😛
Sonic Battle
Sonic Pinball Party

“Our two Sonic-branded releases, Sonic Advance and Sonic Advance 2, enjoyed sales of more than one million units at retail in North America according to NPD TRSTS,” said Tim Walsh, senior vice president of international publishing, THQ. “We are delighted that our relationship with Sega has expanded to our international territories.”

“We are looking forward to working together with THQ for the release of these quality games,” added Mike Sherlock, executive vice president of sales and marketing, Sega Europe. “Using THQ’s unparalleled know-how with the GBA platform will help us to reach our long-term goals in the shortest amount of time. This partnership not only helps us realize our commitment to expand our overseas presence, but also gives us the opportunity to further strengthen the Sega brand name in the international marketplace.”

While this is all freakishly good news, it’s odd seeing THQ announce these titles for Europe, whereas Infogrames has been doing the distribution in Europe for some time now. We all knew SEGA Europe was to become its own entity and thus detach from Infogrames, but then why go to THQ for publishing when they can do it themselves? It boggles the mind. o_O

And the fact that THQ has actually announced these titles on SEGA’s behalf seems strange too. Still, the announcements are all concrete enough, so not only do we get a new handheld Sonic experience on your Game Boy, we’ll also be getting either a continuation or a port from one of the best RPG series created – SHINING FORCE. Rumours of a port of the BEST RPG in existence, Shining Force II (no question – NO, don’t talk! No question about it!) heading for the Game Boy Advance may be realised with this announcement.

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SAGE Reports moved to Fan Club

Those wanting the latest in SAGE can head to the new look Sonic Fan Games Club! We’ve moved all stories of SAGE from the last day or so to the Fan Games Club – we’ve renovated that section just for you, and that has also been themed to the purple SAGE look – enjoy while you can!

http://www.sonicstadium.org/fanclub/games/index.php

IT’S OUR COVERAGE NOW!!!

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SAGE – Sonic Amateur Games Expo

Boo! ^_^ Frightened by the temporary new theme? Don’t be – SAGE is an event for Fan Games and Fan Games alone which runs for two weeks – and The Sonic Stadium is back to exclusively covering the event again! Yeah, you know it! As far as coverage will go, Click Here to find out how exactly we will cover the event, and our insight to the open day. You can chat about SAGE in the Message Boards also, by Clicking Here.

Also: If you like what you see at The Sonic Stadium, then PLEASE VOTE for us in the Toplists links – it doesn’t take a minute, and every vote counts! This will help support TSS further – thank you 🙂

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Sonic In Billy Hatcher

Sonic Team has now confirmed the presence of Sonic in Billy Hatcher after some thought it was nothing but a joke or fake. Sonic is one of the animals in the game and can be hatched by finding a special Sonic Egg.

New Billy Hatcher Wallpaper
Click Sonic Team to check out new wallpapers that Sonic Team has added, also head to their Index Page to see a new flash movie.

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Sonic X Vol. 2, 3, & 4 Out

Sonic X DVD and VHS volume 2,3, and 4, head to the CDJapan.co.jp “Page” to check it out! Japanese only pal.

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SAGE Begins Tomorrow!

Those of you that don’t know, SAGE is the Sonic Amateur Games Exposition.

It’s a show that has a bunch of Fan Game developers (who make Sonic the Hedgehog and other related fan games, from programs such as The Games Factory and MultiMedia Fusion) come together and show their works to the Online Sonic Community. It’s an ONLINE event, unlike professional Video Game expos like E3 that take place on Real Life locations.

SAGE 2003 begins tomorrow – September the 9th.
And best of all, The Sonic Stadium is once again covering the event!

TSS went on record as the first site to officially cover the original SAGE event back in 2000/2001, but stopped covering the last few because of the general audience that SAGE was now aiming for. TSS will be there covering the event so that you guys can become interested in it once more, and Shadow Team’s presence there will certainly add to that as well.

Make sure there’s only ONE place you go for SAGE coverage, and that’s The Sonic Stadium! The SAGE website is below, and will be found in related media. All SAGE reports from hereon in will be exclusive to TSS!

SAGE Website

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TSS LOVES SHAYNE THAMES :P

Sonic Books Section re-opened
Music Zone: Sonic Adventure OST & SA2 Multi-Dimensional added
Fleetway Comics Zone: Issue #3 & Issue #4 added

If you haven’t noticed, TSS had recently changed two of their linked Topsite lists, as the old ones are now redundant and are never updated. Within just a few days we are already climbing the lists like no other site, so to prove that support for your favourite Sonic site will get you everywhere, we’ve done a mondo update for you! ^_^ Click the links above. You’ll also be pleased to hear that Operation Grandslam is getting more exciting by the day, and an announcement about it will be made soon. FINALLY, let’s welcome new members to the TSS Staff – Fuzzbuzz and FZ Sambo. Fuzzbuzz will be helping to code Grandslam and Sambo is the new Sonic Cartoons maintainer. Enjoy the update, guys 😉

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New Billy Hatcher Video

Benji has sent me this information, Sega of Japan has a new Billy Hatcher movie, head to Sega of Japan’s Billy Hatcher page. Below is from Benji…

Sonic is in the game. I’m not sure what his role is but by the poses it looks like they’ve been competing so I’m assuming he’s playable in multiplayer mode. Since they only show 1 second of Sonic in the vid, I took the time to take the screen shot and put it up on the net. View it here…

http://www.angelfire.com/music5/eiffel65/sonichatcher.jpg

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Fanart Submissions Temporarily Closed

I am currently renovating the current form mailer submission setup so the other staffers can use it as well… in addition to finishing up php-izing everyone else’s archives, getting my crap for college straightened out, and getting my site done…

Soooo…. I am officially closing fanart submission until further notice. However, everyone that has recently submitted WILL get their art up as soon as php-izing the other artist pages is done.

Thanks for your patience [and the Kevlar(TM) vests]

Update by Biafra

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