Yeah, as it stands at this moment, I’m redesigning Eggman Tug as an engine overhaul, however I’m hoping to add some new characters and such soon.
First of all, this engine has been rebuilt from scratch so that I can avoid any glitches present in the original. It’s still quite early (I’ve only been working on it for two days) but the two player (including character and level select) works and the animations are flowing well. The only problem is that some characters are out of sync (since they require a different rope I’ve not yet implemented) and that they’re only the right height on Eggman’s level (as I’ve merged all the levels into one, same with all the menu’s being one level). Continue reading SHADOWTEAM: Eggman Tug