TSS REVIEW: Sonic Origins

Sonic has been running for 31 years now, and yet of all of his adventures to date the original Mega Drive games still remain fan favourites. It’s no wonder that most of these timeless classics have been re-released in countless compilations over the years, but Sonic Origins stands out by daring to do something a little different this time around.

From the moment you first boot up the collection, it’s clear that the developers have great respect for the source material. An excellent intro animation runs you through the key events of the main games in this compilation – Sonic the Hedgehog, Sonic CD, Sonic the Hedgehog 2 and Sonic 3 & Knuckles – with stunning personality and eye-watering colour that instantly takes your mind back to the good old ‘Blue Sky SEGA’ days.

The presentation throughout the rest of Sonic Origins is equally impressive. Main menus are decorated with the island worlds in which each game is set (and if you have the Digital Deluxe edition, you can zoom in on those islands and watch Sonic, Tails and Eggman dance about), UI elements are directly inspired by the colourful shapes and designs of the Japanese Mega Drive box art, and the new animated cutscenes that bookend each title are bursting with character and personality.

The fact that even the main menu theme happens to be a remix of Sonic Jam’s ‘Sonic World’ speaks volumes to the standard that SEGA is looking to achieve with this compilation. It’s inclusion is no coincidence; Sonic Jam on SEGA Saturn is still seen as the gold standard in the eyes of many fans, with every compilation release since (such as Sonic Mega Collection) offering either poorly-emulated versions of the 16-bit classics, a pitiful amount of archive content or bonus features, dull uninteresting presentation, or a combination of all three.

No, poor emulations these games are not. With Sonic Origins, SEGA finally delivers fans what they’ve been wanting for around ten years now – the pixel-perfect releases of Sonic CD, Sonic the Hedgehog and Sonic the Hedgehog 2 as remastered by Sonic Mania developers Christian Whitehead and Stealth (Headcannon), previously locked to iOS and Android hardware, on dedicated home consoles and PC.

As a result, these are not simple ports of the 16-bit originals, let alone emulated ROMs – the games in this collection (in particular Sonic CD, which is reportedly notoriously difficult to emulate) have effectively all been remade from the ground up using Whitehead and Stealth’s proprietary ‘Retro Engine’. The result is an insanely authentic Sonic gameplay experience, coupled with the ability to include enhancements such as widescreen resolutions, new animations and additional features like the Spin Dash in Sonic 1 (or the Drop Dash in all games) – all at an enhanced framerate.

On a PlayStation 4 these Mega Drive titles feel simply wonderful to play – being able to rush through Emerald Hill Zone and Spring Yard Zone on a big TV, with all the bells and whistles of the Retro Engine, is a complete joy – but you’ll feel the buttery-smooth gameplay the most when playing on a PS5 with a 4K screen. The framerate and animations feel so fluid, it can kind of screw with your Mega Drive-era muscle memory in the special stages.

While it is incredibly nice to be able to finally (officially) play the Retro Engine versions of Sonic 1, CD and 2 on a home console or PC, the jewel in Sonic Origin’s crown for many fans will be the inclusion of Sonic 3 & Knuckles – a couple of games that have not had a formal re-release on any platform for over a decade. Headcannon was commissioned to come back and help remaster these two games for Sonic Origins, and the studio’s hard work really shines here.

Not only does Sonic 3 & Knuckles finally get the Retro Engine treatment – widescreen, smooth gameplay, pixel-perfect physics – but there have also been a few quality of life tweaks to the game, such as brand new music for the Super/Hyper transformations and brand new character animations for certain stage gimmicks.

Press Up or Down on that cursed barrel in Carnival Night Zone, for example, and this time you get a unique animation to communicate the action to the player. Using the spinning tops in Marble Garden and reaching the tall corridors will show the character spinning on the spot whilst running, too. Extra touches during cutscenes and additional audio/sound effect cues (they even fixed the Chaos Emerald collection jingle at the end of a special stage) really hammer home the level of care and attention that has been spent on almost every element of this game.

About the only curiosity you might find is the lack of three Zone themes whilst playing through the back end of Sonic 3. Carnival Night, Ice Cap and Launch Base do not contain the BGMs you remember in the 1990s – unfortunately due to rights issues, SEGA has had to replace these tracks with ‘new’ ones. Well, not really new – it’s actually the Beta music for each level, finished and mastered by series sound director Jun Senoue.

While Senoue-san has done a fantastic job with these alternative tracks, your first run-through with these Sonic 3 stages will mess with your nostalgia just a little bit. The new music does take some getting used to, even if you have already familiarised yourself with the Sonic 3 ‘November 1993’ Beta leak from a few years ago.

These finished works have a softer sound than those work-in-progress tunes, and even feel a little out of place against the rest of the SEGA Sound Team soundtrack on first listen; less boisterous than HydroCity Zone, not quite as melodic as Angel Island. But on repeat plays, they have their own special charm and you’ll grow to really enjoy their place, against the backdrop and action of their respective stages. These tracks have the production quality and sound of a late-generation Mega Drive title, feeling akin to something out of Ristar in places.

Beyond these obvious differences, just being able to play Sonic 3 & Knuckles again on modern hardware, in widescreen and at full speed in the Retro Engine, is almost worth the asking price of Sonic Origins alone. This is the greatest game in the entire Sonic the Hedgehog series, and being able to play this masterpiece once again after a ten-year hiatus is just the best feeling.

Whether you’re playing Sonic 3&K or Sonic CD, each game is remastered regardless of whether you play in Anniversary Mode or Classic Mode. In Anniversary Mode – ultimately the mode you’ll play the most – you play your chosen game in widescreen and without a lives system. Collecting 100 rings or 1-ups will instead earn you ‘coins’ which you can spend in the Museum mode. You can also spend coins retrying special stages if you happen to fail them in this mode, which is a very welcome feature.

The Classic Mode for each game simply reduces the field of view to the original 4:3 aspect ratio and has you playing with lives (with no coins to earn). Otherwise, you experience the same enhancements and features as in Anniversary Mode. So you won’t be playing the untouched, original version of the game, but instead will play using the enhancements of the Retro Engine – including the new music for the three Sonic 3 zones.

Playing Anniversary Mode with Coins replacing Lives doesn’t feel like any kind of handicap at all – not when the seasoned Sonic player can beat any of these games using just one life. Instead what this does is make you go out of your way to collect rings and 1-Ups as you build up your Coin collection. In this modern gaming landscape, where lives aren’t really relevant anymore, having this system in place actually feels quite natural.

Outside of the games themselves, SEGA has included several other modes of play in Sonic Origins. A 1P Story Mode tasks the player with running through every single stage across all of the games – Sonic 1 first, then CD, then 2 and finally Sonic 3&K – without a break, with the aforementioned beautiful animated cutscenes tying everything seamlessly together. It might seem a bit pointless, but I had loads of fun doing a Sonic Marathon, myself.

A Mission mode is also included, and this is quite an inspired mode – if a little brief. With this, you have to accomplish a number of short challenges across the five games (Sonic 1, CD, Sonic 2, Sonic 3 and Sonic & Knuckles), with ranks being handed out depending on how skilful (or fast) you were in accomplishing the mission. They all take place within remixed versions of classic stages, and will challenge you on not only Sonic’s skills but Tails and Knuckles’ too.

They’re extremely fun to tackle, and although they’re quite short some of them are really quite taxing and will take more than a few tries to get right. If you get the Digital Deluxe edition, you also unlock several Extreme challenges which go absolutely bananas, like trying to complete a stage in Sonic CD with everything sped up.

Playing through Missions and Story Mode can also earn you Coins, and these are spent in the special Museum section. Now, every Sonic compilation game since Jam has gotten this side of things terribly, terribly wrong. Not only by offering meagre and weak excuses for ‘archive’ content but also, at times, focusing entirely on the US audience with Archie comic scans (you totally want to read comics on your TV, right?).

Sonic Origins goes above and beyond in the bonus content department. Split into three categories – Sound, Illustrations and Movies – there is a metric tonne of material to view and unlock in this game. The entire soundtrack to all the games can be played here (with the ability to create and run playlists of your favourite tracks), with remixes of stage themes across titles like Sonic Generations and Sonic Forces available to unlock.

Not only can you unlock the classic Sonic Screensaver and other artworks found on Sonic Jam, but you can also view manual and box arts for every game – in any region. There are some really nice curios here too, such as a 1994 European Sonic Art Style Guide and graph paper scans of boss concepts from Sonic 3 & Knuckles, and even storyboards and animatics for the animations in not only Sonic Origins, but Sonic Mania Adventures too. You can also unlock the entirety of the Sonic 30th Anniversary Symphony using your coins so you can enjoy it on the big telly whenever you like.

As far as bonus material goes that covers the entire 30 years of Sonic, it’s a real treat. And the bonus features don’t stop in the Museum. Even the games have a lot of extra content. Every game has its own setting (you can switch the Sonic CD soundtrack in the game’s settings via the main menu), the level select codes all work as expected (and you can use this to activate Sonic 3 elemental shields in Sonic 1 this way) and you can play as Tails and Knuckles in most of the games (although not as Knuckles in CD, for some reason). Heck, you can even change the regional box art that features alongside the games in the main menu (thank you, European box art!).

Every game also has a Mirror Mode that can be unlocked and attempted once completed, which adds significant challenge with such a small modification. There’s even a brand new selection of Blue Spheres stages to enjoy, under the New Blue Spheres section. Here, the levels are much harder and introduce two new sphere colours – green, which need to be run over to reveal blue spheres, and purple ones that warp you from place to place.

Overall, it’s hard to overstate just how great a job SEGA and Headcannon have done with this collection. Sure, you could argue that most of these games should have been made available on modern consoles by now, but on the face of it… for your money you’re effectively getting the best ever versions of the five best Sonic games ever made, along with a presentation that absolutely nails the look and feel of the franchise while offering a boatload of worthwhile extras. For around £35-40, there’s no better bang for your buck really.

Sonic Origins not only gives us a fantastic remastering of some treasured classic titles, but also offers a stark reminder of just how iconic Sonic the Hedgehog is – when presented in this very specific, ‘Classic Sonic’ format. Everything about how Sonic and friends are presented here feels absolutely perfect, and it’s really the direction that Sonic Team and SEGA should be taking the franchise from this point onward. Sonic Origins will re-fire your love for the 16-bit games, and make you want a new Sonic game made in this style at the same time. It’s an essential purchase for any Sonic fan. Buy it, with money.

This review is based on the PlayStation 5 version of the game, although the PlayStation 4 version was also playtested in order to support the article. Review copy for this game was provided by SEGA. During our time with this game (10+ hours) we encountered no game-breaking bugs or significant glitches that hampered the play experience, and it is this experience that guides our overall score.

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Founder of The Sonic Stadium and creator/co-organiser of the Summer of Sonic convention. Loves talking about Sonic the Hedgehog in his spare time. Likes Sonic Colours a little too much for his own good, apparently.


  1. Great review! I’m so desperate to play this, but the lack of a physical release and the rather scummy DLC is making me hold fire for the time being. I really wish that some of the 8-bit games were unlockable. For many of us, the Master System/Game Gear games were *our* origins!

    Still, it really does sound like a love letter to a series that means a lot to us.

  2. All right. You sold me. Won’t be 5/5 status for me until its enhanced with the real Sonic 3 soundtrack though — I would pay so much extra if they would pay whatever the costs to use those songs. Ice Cap Zone is as iconic as Green Hill and Chemical Plant Zone for me.

  3. Sonic Origins looks pretty good, I’ll have to get this on Switch at some point.

    A couple of questions though, if I’m allowed to ask:

    1: What’s Sonic CD’s Anniversary Mode like? Does it take any of the UI/D.A Garden from the 2011 Remaster?

    2: Does Sonic CD have both the JP/EU OST & US OST?

    1. 1: It’s basically the 2011 remaster, with the Drop Dash added.

      2: Yes. both are in it. It also has the vocal songs of You Can Do Anything and Cosmic Eternity returned to the game.

  4. are there options to disable the moveset changes like the drop dash or the spin dash in sonic 1? or are they locked in to anniversary mode/classic mode?

  5. I really like the review of Origins, Your Review is amazing and I can’t wait to buy Origins, I hope that they add a DLC to Origins.

  6. Good old memories
    I still keep the diskettes and my sega mega drive 2 which i bought at 1996 in the attic and still works
    I have sonic 1+2
    But meh now its more easily to play on computer 🙂

  7. Cool review, I don’t really like how you completely bash the old collections though. Kind of rude (and plain false) to assume no one liked the PC S3&K collection, Mega Collection, or Gems Collection. I would strongly request that you revisit the 3-4 times in this article where you made these comments and reconsider your words. It’s cool if you don’t like it, others do though.

    1. I think the Sonic Mega Collection is just as iconic as Sonic Jam is for the people who grew up with it, and it certainly reached a helluva bigger audience. But asking the reviewer to amend their review here is absolutely ludicrous; a review isn’t written for you to feel good about the things you like, it’s for the writer to discuss their own experiences and perhaps give a recommendation for what to purchase. Don’t look to reviews for your own personal validation.

      1. XD I will comfortably tell you, this is an argument I’ve had with Dread. He is wrong in regard to Mega Collection, and I personally find his reasons for how he feels to be bizarre.

        1. lol, yeah. Mega Collection was a great way to experience the classics, and it’s how a LOT of GameCube era people did it. XD

          Sonic Jam is cool, but Mega Collection was what Sonic needed in 2002.

  8. Knuckles isn’t in Sonic CD presumably because he wasn’t in the original Xbox 360/PS3 release of Sonic CD – it’s even still backwards compatible on XOne and Series S/X (alongside the emulated versions of S1, S2, S3 and S&K). It is mad that it’s taken so long for us to get the Whitehead versions of S1 and S2 on console – the delay makes zero sense – but it’s great they’re now here.

    My only gripe with the collection is that for the £37, it is a quick port of two mobile titles and a rerelease of an existing Xbox/PlayStation title.

    I appreciate the new S3&K though, and it looks as though effort has finally been out into the extras. I’m still completely perplexed at the omission of Knuckles Chaotix, however. Unlike Spinball, 3D Blast etc Chaotix plays the same as the listed titles and could easily be revisited in the same engine. Considering its the only Sonic game of its generation to never see a rerelease, it really would have added major value to the package by adding a third new title. Perhaps a DLC package, or separate XBLA/PSN title? Seems mental not to at this point, get as much mileage from that engine as possible.

  9. As great as Sonic Jam is, Mega Collection (the original) is a much better experience, the 3D gear-like visuals are really fitting along with the smooth music, and helps carry a strong nostalgic feel.

    I’ve never noticed any poor emulation in it, not even non-game stuff like frame judder or input lag.

  10. Glad to hear it lives up to expectations, was a bit annoyed with having new Music for those three Sonic 3 Stages (especially for Ice Cap, probably my favourite Sonic 3 Stage/Song… Not including “& Knuckles” in that though) and especially for $68 here in Australia for the Digital Deluxe Version (which I caved and “Pre-Ordered” yesterday when I got paid)

    Just happy to have them all on my PS5 to play whenever I feel like it and get 2 Platinums out of it (for both the PS4/PS5 Versions) so that’s cool. Thankfully if I want the OG Music I still own EVERY Sonic game Digital on both my PS3 and on my Xbox where they are basically all playable on my Xbox Series X 👍

  11. I’m very impressed with all the included museum content that’s been outlined here, using the symphony was a great idea. I also actually quite like the new tracks, I like original Ice Cap, but never cared for Carnival Night and never even rememberd Launch Base.

  12. After reading this review, I might just get this collection! Sonic 3 having rearranged beta music for three stages is a bit disappointing (I do like Carnival Nights beta theme a lot, but not so much Ice Cap and Launch Bases theme) but not a deal breaker by any stretch. I have the feeling that Knuckles wasnt implemented into Sonic CD because his gliding and climbing abilities simply dont mesh well with that games style of level design.

    That said, its hard for me to think of any Sonic port/collection thats outright bad. Sonic Genesis on GBA and the infamous AtGames Genesis Flashback (at least the earlier iterations) are the only examples I can think of there, especially in regards to the former. Both Sonic Mega Collections and Gems Collection did a perfectly good job emulating the Genesis/Game Gear games (with only minor sound emulation issues popping up in Mega Collection, and Gems using the US PC version of Sonic CD) and altogether gave a stellar roundup of the majority of the series classic lineup, and I honestly thought the extra features were fine in SMC (not so much the nearly worthless Museum in Gems)–I particilarly appreciated the comics gallery, complete with a fully readable Sonic Firsts in the Gamecube version–since the collections entire point was to serve as a “Jump On Point” for new fans of the series, both for the games or the Archie comics (which were still relevant at the time). Digital Eclipse also did a fine job emulating the games for their Genesis collections (i.e. Sega Genesis Collection for PS2 and PSP, Sonic’s Ultimate Genesis Collection and Sega Genesis Classics–the former notably has standalone Sonic 3 and Sonic & Knuckles in HD with their soundtracks left intact, and the Steam version of the latter has Sonic 3 & Knuckles unabridged unless they’ve removed it by now) as did M2 for their Sega Ages ports, with their only issue being lag input on certain TV models and not having the “quality of life” enhancements of the Retro Engine remasters. Even the Sonic Classics Collection for DS by Digital Assembly did a decent–if bare bones–job of bringing the classics games plus two of the lock-on games (Blue Sphere is AWOL) to playable portable form, albeit at the cost of some cheat codes being unusable (since the games pause differently) and multiplayer being removed.

    One last thing; speaking as a former owner of Sonic Jam on Saturn, while it was a truly great collection with some awesome extra content, it certainly wasnt without its own flaws. That versions ports of the games have obvious issues with slowdown that werent even present in the Genesis versions–which is completely inexcusable when you consider just what a powerhouse of a 2D system the Sega Saturn was–not to mention there are numerous sound changes (i.e. the altered sound effects, the speed up music completely restarting the levels track instead of seamlessly transitioning into it).

    1. Update: I meant to say that Creative Assembly handled the DS collection.

  13. To anyone complaining about the price, this is a better deal than Mario 3D All-Stars, just saying.

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